Reduced lake tile depth
This commit is contained in:
@@ -206,7 +206,7 @@ namespace Assets.Scripts
|
|||||||
switch (type)
|
switch (type)
|
||||||
{
|
{
|
||||||
case TileType.LAKE:
|
case TileType.LAKE:
|
||||||
result[i] = basis[i] - 1.5f;
|
result[i] = basis[i] - 1.0f;
|
||||||
break;
|
break;
|
||||||
case TileType.MOUNTAINS:
|
case TileType.MOUNTAINS:
|
||||||
result[i] = basis[i] + 1.5f;
|
result[i] = basis[i] + 1.5f;
|
||||||
|
|||||||
@@ -110,8 +110,11 @@ v2.1.0 - Fixing some flaws (current version)
|
|||||||
-----Visuals/Sounds-----
|
-----Visuals/Sounds-----
|
||||||
- Added background to coordinates // @Lunchen
|
- Added background to coordinates // @Lunchen
|
||||||
- Increased font size on some elements // @Lunchen
|
- Increased font size on some elements // @Lunchen
|
||||||
|
- Decreased depth of lake tile to avoid getting stuck // @Lunchen
|
||||||
|
|
||||||
|
|
||||||
-----Mechanics-----
|
-----Mechanics-----
|
||||||
- Drastically improved camera handling
|
- Drastically improved camera handling
|
||||||
- Added mechanic that slimes can trigger unleavable fight
|
- Added mechanic that slimes can trigger unleavable fight
|
||||||
- Added movement to slimes to make the world feel more alive
|
- Added movement to slimes to make the world feel more alive
|
||||||
|
- Improved jump mechanic
|
||||||
Reference in New Issue
Block a user