Reduced lake tile depth
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@@ -206,7 +206,7 @@ namespace Assets.Scripts
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switch (type)
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{
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case TileType.LAKE:
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result[i] = basis[i] - 1.5f;
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result[i] = basis[i] - 1.0f;
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break;
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case TileType.MOUNTAINS:
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result[i] = basis[i] + 1.5f;
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@@ -110,8 +110,11 @@ v2.1.0 - Fixing some flaws (current version)
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-----Visuals/Sounds-----
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- Added background to coordinates // @Lunchen
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- Increased font size on some elements // @Lunchen
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- Decreased depth of lake tile to avoid getting stuck // @Lunchen
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-----Mechanics-----
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- Drastically improved camera handling
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- Added mechanic that slimes can trigger unleavable fight
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- Added movement to slimes to make the world feel more alive
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- Improved jump mechanic
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