Commit Graph

15 Commits

Author SHA1 Message Date
finnchen123
053b99f62c Changed input manager to new system, added jump timer to "fix" jump mechanic (Double jumps, no jumps, etc.) 2026-02-18 15:44:25 +01:00
finnchen123
6884c7e031 Upgraded to unity 6.3 2026-02-18 14:58:39 +01:00
finnchen123
395e58e45c Added sprint mechanic, unified options menu 2026-02-15 11:40:42 +01:00
finnchen123
55ba43401d Reworked option menu to be a bit more modern. Changed controls to fit other games a bit better 2026-02-14 17:06:20 +01:00
finnchen123
f98c32d558 Slimes can now cross tile boundaries. 2026-02-08 20:31:04 +01:00
finnchen123
53f775dfe7 Implemented forced fight, updated attack range to be closer to player. 2026-02-08 13:05:09 +01:00
finnchen123
540cff4ca2 Updated tree prefabs to have combined objects for better UI handling, Updated changelog, Increased object spawn distance again a bit due to overlapping. 2026-02-08 10:49:39 +01:00
finnchen123
2562321918 Increased object spawn chance generally and in plain tiles specifically. 2026-02-06 13:38:09 +01:00
finnchen123
eea4992538 Reworked main menu to be a bit more "modern" 2026-01-25 11:40:22 +01:00
finnchen123
467f6a78e2 Reworked camera handling to be smoother 2026-01-24 14:15:31 +01:00
finnchen123
f74ec7e84d Added health bar to slimes and improved attack logic 2025-12-10 16:39:24 +01:00
finnchen123
abc11650ee Added basic logic for new slime behaviour (It now follows the player a certain distance). Changed some prefab namings 2025-11-19 20:45:49 +01:00
finnchen123
c00a01c8d6 Cleaning up project structure, adding new trees and a todo list 2025-11-16 18:53:38 +01:00
Finnchen123
eded2be2ef Removed 3D player model, reworked camera rotation (When going diagonal it is still possible to flip around, but thats fine I guess) 2025-06-07 12:45:15 +02:00
Finnchen123
5a68fc0447 Updated Unity to unity 6. 2025-06-07 09:05:32 +02:00