finnchen123
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053b99f62c
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Changed input manager to new system, added jump timer to "fix" jump mechanic (Double jumps, no jumps, etc.)
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2026-02-18 15:44:25 +01:00 |
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finnchen123
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6884c7e031
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Upgraded to unity 6.3
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2026-02-18 14:58:39 +01:00 |
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finnchen123
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395e58e45c
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Added sprint mechanic, unified options menu
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2026-02-15 11:40:42 +01:00 |
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finnchen123
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55ba43401d
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Reworked option menu to be a bit more modern. Changed controls to fit other games a bit better
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2026-02-14 17:06:20 +01:00 |
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finnchen123
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f98c32d558
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Slimes can now cross tile boundaries.
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2026-02-08 20:31:04 +01:00 |
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finnchen123
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53f775dfe7
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Implemented forced fight, updated attack range to be closer to player.
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2026-02-08 13:05:09 +01:00 |
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finnchen123
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540cff4ca2
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Updated tree prefabs to have combined objects for better UI handling, Updated changelog, Increased object spawn distance again a bit due to overlapping.
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2026-02-08 10:49:39 +01:00 |
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finnchen123
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2562321918
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Increased object spawn chance generally and in plain tiles specifically.
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2026-02-06 13:38:09 +01:00 |
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finnchen123
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eea4992538
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Reworked main menu to be a bit more "modern"
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2026-01-25 11:40:22 +01:00 |
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finnchen123
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467f6a78e2
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Reworked camera handling to be smoother
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2026-01-24 14:15:31 +01:00 |
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finnchen123
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f74ec7e84d
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Added health bar to slimes and improved attack logic
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2025-12-10 16:39:24 +01:00 |
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finnchen123
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abc11650ee
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Added basic logic for new slime behaviour (It now follows the player a certain distance). Changed some prefab namings
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2025-11-19 20:45:49 +01:00 |
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finnchen123
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c00a01c8d6
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Cleaning up project structure, adding new trees and a todo list
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2025-11-16 18:53:38 +01:00 |
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Finnchen123
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eded2be2ef
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Removed 3D player model, reworked camera rotation (When going diagonal it is still possible to flip around, but thats fine I guess)
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2025-06-07 12:45:15 +02:00 |
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Finnchen123
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5a68fc0447
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Updated Unity to unity 6.
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2025-06-07 09:05:32 +02:00 |
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