Files
TalesOfNovariel/Assets/Scripts/Handler/OptionHandler.cs

98 lines
3.3 KiB
C#

using Assets.Scripts;
using UnityEngine;
using UnityEngine.UI;
public class OptionHandler : MonoBehaviour
{
public bool isMenu = true;
public void saveOptions()
{
string saveText = "";
saveText = saveText + saveVideoSettings() + "\r\n";
saveText = saveText + saveLanguage() + "\r\n";
saveText = saveText + saveAudioSettings() + "\r\n";
saveText = saveText + "SensitivityMouse:" + GameObject.Find("slideSensitivityMouseHorizontal").GetComponent<Slider>().value + "/" + GameObject.Find("slideSensitivityMouseVertical").GetComponent<Slider>().value;
if (!isMenu)
{
GameObject.Find("Controls").GetComponent<Controls>().sensitivityMouse = new Vector2(
GameObject.Find("slideSensitivityMouseHorizontal").GetComponent<Slider>().value,
GameObject.Find("slideSensitivityMouseVertical").GetComponent<Slider>().value
);
}
FileHandler.saveOptions(saveText);
}
public string saveVideoSettings()
{
GameObject resolution = GameObject.Find("dropResolution");
GameObject mode = GameObject.Find("dropMode");
string result = "";
switch (resolution.GetComponent<Dropdown>().value)
{
case 0:
Screen.SetResolution(800, 600, Screen.fullScreenMode);
break;
case 1:
Screen.SetResolution(1280, 800, Screen.fullScreenMode);
break;
case 2:
Screen.SetResolution(1920, 1080, Screen.fullScreenMode);
break;
}
switch (mode.GetComponent<Dropdown>().value)
{
case 0:
if (Screen.fullScreenMode != FullScreenMode.Windowed)
{
Screen.fullScreenMode = FullScreenMode.Windowed;
}
break;
case 1:
if (Screen.fullScreenMode != FullScreenMode.ExclusiveFullScreen)
{
Screen.fullScreenMode = FullScreenMode.ExclusiveFullScreen;
}
break;
case 2:
if (Screen.fullScreenMode != FullScreenMode.FullScreenWindow)
{
Screen.fullScreenMode = FullScreenMode.FullScreenWindow;
}
break;
}
result = result + "Resolution:" + resolution.GetComponent<Dropdown>().value + "\r\n";
result = result + "Mode:" + mode.GetComponent<Dropdown>().value;
return result;
}
public string saveLanguage()
{
GameObject language = GameObject.Find("dropLanguage");
string result = "";
switch (language.GetComponent<Dropdown>().value)
{
case 0:
result = "de";
break;
case 1:
result = "en";
break;
}
result = "Language:" + result;
return result;
}
public string saveAudioSettings()
{
string result = "";
float music = GameObject.Find("slideMusic").GetComponent<Slider>().value;
float effects = GameObject.Find("slideEffects").GetComponent<Slider>().value;
result = result + "Music:" + music + "\r\n";
result = result + "Effects:" + effects;
return result;
}
}