Compare commits

30 Commits
main ... dev

Author SHA1 Message Date
finnchen123
85e659e23c Reworked options menu as a prefab and changed pause menu a bit. Need to work on option loading (Currently still old mechanic) and jumping cam when striving and looking. 2026-02-22 12:42:52 +01:00
finnchen123
72d1dae796 Decreased time between jumps, updated changelog, updated water layer to be in line with reduced lake depth 2026-02-18 15:47:06 +01:00
finnchen123
053b99f62c Changed input manager to new system, added jump timer to "fix" jump mechanic (Double jumps, no jumps, etc.) 2026-02-18 15:44:25 +01:00
finnchen123
6884c7e031 Upgraded to unity 6.3 2026-02-18 14:58:39 +01:00
finnchen123
395e58e45c Added sprint mechanic, unified options menu 2026-02-15 11:40:42 +01:00
finnchen123
55ba43401d Reworked option menu to be a bit more modern. Changed controls to fit other games a bit better 2026-02-14 17:06:20 +01:00
finnchen123
8b95aab282 Added a jump delay variation to each slime to make the jumps seem more natural 2026-02-13 18:44:46 +01:00
finnchen123
1e654c73e4 Reduced lake tile depth 2026-02-08 21:00:05 +01:00
finnchen123
f98c32d558 Slimes can now cross tile boundaries. 2026-02-08 20:31:04 +01:00
finnchen123
53f775dfe7 Implemented forced fight, updated attack range to be closer to player. 2026-02-08 13:05:09 +01:00
finnchen123
540cff4ca2 Updated tree prefabs to have combined objects for better UI handling, Updated changelog, Increased object spawn distance again a bit due to overlapping. 2026-02-08 10:49:39 +01:00
finnchen123
4a3c9fa8c0 Removed player object from main menu, fixed menu/game scene switching. Added translation for new trees but still not displaying. 2026-02-06 14:49:25 +01:00
finnchen123
2562321918 Increased object spawn chance generally and in plain tiles specifically. 2026-02-06 13:38:09 +01:00
finnchen123
b657de5ea0 Controlevents are now working 2026-01-25 13:23:03 +01:00
finnchen123
93f02eee13 Reworked menu and achievements 2026-01-25 12:49:13 +01:00
finnchen123
eea4992538 Reworked main menu to be a bit more "modern" 2026-01-25 11:40:22 +01:00
finnchen123
467f6a78e2 Reworked camera handling to be smoother 2026-01-24 14:15:31 +01:00
finnchen123
f74ec7e84d Added health bar to slimes and improved attack logic 2025-12-10 16:39:24 +01:00
finnchen123
abc11650ee Added basic logic for new slime behaviour (It now follows the player a certain distance). Changed some prefab namings 2025-11-19 20:45:49 +01:00
finnchen123
a8cca74fc4 Added basic jump mechanic for slimes and prevention from going over the border, added tile hiding to increase performance 2025-11-16 20:56:51 +01:00
finnchen123
c00a01c8d6 Cleaning up project structure, adding new trees and a todo list 2025-11-16 18:53:38 +01:00
Finnchen123
ec60917270 Removed druid class, fixed UI. Final release 2025-06-07 13:28:26 +02:00
Finnchen123
4f0615e2d9 Removed controller support 2025-06-07 13:18:25 +02:00
Finnchen123
1c0b2dcf68 Changed inventory to C instead of I (Better keyboard handling) 2025-06-07 12:50:11 +02:00
Finnchen123
eded2be2ef Removed 3D player model, reworked camera rotation (When going diagonal it is still possible to flip around, but thats fine I guess) 2025-06-07 12:45:15 +02:00
Finnchen123
dd1b3db417 Reworked controls and fixed equipment generation with Place = Bag 2025-06-07 12:09:07 +02:00
Finnchen123
faebc757f6 Fixed class behaviour, fixed fight mechanic, fixed skill usage 2025-06-07 11:16:49 +02:00
Finnchen123
cb033ea487 Reworked camera handling and localization a bit 2025-06-07 10:15:59 +02:00
8f561f7f42 Merge pull request 'Cleaned up a bit of code, need to work on camera handlign (Isn't as smooth as I want it to be)' (#1) from feature_CleanupProjekt into dev
Reviewed-on: #1
2025-06-07 09:24:47 +02:00
Finnchen123
aa7bb5ec79 Cleaned up a bit of code, need to work on camera handlign (Isn't as smooth as I want it to be) 2025-06-07 09:23:38 +02:00
144 changed files with 30069 additions and 52862 deletions

5
.gitignore vendored
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@@ -91,36 +91,5 @@
"skillAnimation":""
}
}
},
"Druid":{
"first":{
"first":{
"name":"Stab",
"baseDamage":"20",
"secondaryConsumption":"10",
"cooldown":"2",
"description":"Early skill to apply some damage.",
"skillIcon":"Skills/Thief/Stab",
"skillAnimation":""
},
"second":{
"name":"SmokeScreen",
"baseDamage":"0",
"secondaryConsumption":"5",
"cooldown":"1",
"description":"Hide from the next attack",
"skillIcon":"Skills/Thief/SmokeScreen",
"skillAnimation":""
},
"third":{
"name":"Heartstop",
"baseDamage":"35",
"secondaryConsumption":"30",
"cooldown":"4",
"description":"Stop the heart of your enemy. High damage.",
"skillIcon":"Skills/Thief/Heartstop",
"skillAnimation":""
}
}
}
}

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@@ -8,7 +8,7 @@ using UnityEngine;
namespace Assets.Scripts.Classes
{
public class BasicClass
public abstract class BasicClass
{
public string classname;
protected int dexterityBonus;
@@ -39,19 +39,23 @@ namespace Assets.Scripts.Classes
public void loadHandObjects()
{
GameObject leftHandPrefab = Resources.Load<GameObject>("Prefabs/"+leftHandName);
GameObject rightHandPrefab = Resources.Load<GameObject>("Prefabs/"+rightHandName);
GameObject leftHandPrefab = Resources.Load<GameObject>("Prefabs/" + leftHandName);
GameObject rightHandPrefab = Resources.Load<GameObject>("Prefabs/" + rightHandName);
GameObject leftHandParent = GameObject.Find("leftHand");
GameObject rightHandParent = GameObject.Find("rightHand");
if(leftHandPrefab != null){
if (leftHandPrefab != null)
{
GameObject leftHand = GameObject.Instantiate(leftHandPrefab, leftHandParent.transform);
}
if(rightHandPrefab != null){
if (rightHandPrefab != null)
{
GameObject rightHand = GameObject.Instantiate(rightHandPrefab, rightHandParent.transform);
}
}
public abstract void GenerateSkills(BasicSkill[] skills);
}
}

View File

@@ -1,21 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Assets.Scripts.Classes
{
class DruidClass : BasicClass
{
public DruidClass() : base()
{
classname = "Druid";
dexterityBonus = 1;
intelligenceBonus = 1;
strengthBonus = -2;
healthBonus = -10;
secondaryBonus = 20;
leftHandName = "smallShield";
rightHandName = "wand";
}
}
}

View File

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@@ -20,5 +20,15 @@ namespace Assets.Scripts.Classes
leftHandName = "orb";
rightHandName = "wand";
}
public override void GenerateSkills(BasicSkill[] skills)
{
skills[0] = new BasicSkill(20, 1, 0, "Icicle", "Skills/Mage/Icicle", null);
skills[0].setDescription(TextHandler.getText("icicleDesc"));
skills[1] = new BasicSkill(0, 5, 1, "Teleport", "Skills/Mage/Teleport", null);
skills[1].setDescription(TextHandler.getText("teleportDesc"));
skills[2] = new BasicSkill(35, 30, 4, "Fireball", "Skills/Mage/Fireball", null);
skills[2].setDescription(TextHandler.getText("fireballDesc"));
}
}
}

View File

@@ -19,5 +19,15 @@ namespace Assets.Scripts.Classes
leftHandName = "smallShield";
rightHandName = "dagger";
}
public override void GenerateSkills(BasicSkill[] skills)
{
skills[0] = new BasicSkill(20, 0, 0, "Stab", "Skills/Thief/Stab", null);
skills[0].setDescription(TextHandler.getText("stabDesc"));
skills[1] = new BasicSkill(0, 5, 1, "SmokeScreen", "Skills/Thief/SmokeScreen", null);
skills[1].setDescription(TextHandler.getText("smokeScreenDesc"));
skills[2] = new BasicSkill(35, 30, 4, "Heartstop", "Skills/Thief/Heartstop", null);
skills[2].setDescription(TextHandler.getText("heartStopDesc"));
}
}
}

View File

@@ -19,5 +19,15 @@ namespace Assets.Scripts.Classes
leftHandName = "shield";
rightHandName = "sword";
}
public override void GenerateSkills(BasicSkill[] skills)
{
skills[0] = new BasicSkill(20, 0, 0, "Slash", "Skills/Warrior/Slash", null);
skills[0].setDescription(TextHandler.getText("slashDesc"));
skills[1] = new BasicSkill(0, 10, 1, "Block", "Skills/Warrior/Block", null);
skills[1].setDescription(TextHandler.getText("blockDesc"));
skills[2] = new BasicSkill(35, 30, 4, "Execution", "Skills/Warrior/Execution", null);
skills[2].setDescription(TextHandler.getText("executionDesc"));
}
}
}

View File

@@ -1,3 +1,4 @@
using Assets.Scripts;
using Assets.Scripts.InteractableObjects;
using Newtonsoft.Json.Linq;
using System.Collections;
@@ -21,21 +22,21 @@ public class ContentGenerator : MonoBehaviour
return enemies[index];
}
public GameObject generateContent(string tiletype)
public GameObject generateContent(TileType tiletype)
{
switch (tiletype.ToLower())
switch (tiletype)
{
case "plain":
case TileType.PLAIN:
return generateTileContent();
case "mountains":
case TileType.MOUNTAINS:
return generateStoneTileContent();
case "forest":
case TileType.FOREST:
return generateTreeTileContent();
case "hills":
case TileType.HILLS:
return generateHillTileContent();
case "desert":
case TileType.DESERT:
return generateDesertTileContent();
case "city":
case TileType.CITY:
return generateCityTileContent();
}
return null;
@@ -44,11 +45,11 @@ public class ContentGenerator : MonoBehaviour
public GameObject generateTileContent()
{
int chance = rand.Next(1, 101);
if (chance < 50)
if (chance < 25)
{
return null;
}
else if (chance >= 50 && chance < 90)
else if (chance >= 25 && chance < 80)
{
if (rand.Next(0, 2) == 0)
{
@@ -59,11 +60,11 @@ public class ContentGenerator : MonoBehaviour
return stones[rand.Next(0, stones.Length)];
}
}
else if (chance >= 90 && chance < 95)
else if (chance >= 80 && chance < 90)
{
return generateEnemy();
}
else if (chance >= 95 && chance < 99)
else if (chance >= 90 && chance < 95)
{
return boss;
}

View File

@@ -7,6 +7,7 @@ using UnityEngine.InputSystem;
using UnityEngine.UI;
using Assets.Scripts.Player;
using Assets.Scripts.InteractableObjects;
using System;
public class Controls : MonoBehaviour
{
@@ -16,14 +17,22 @@ public class Controls : MonoBehaviour
GameObject playerCam;
UIHandler uihandler;
Vector3 input;
Vector2 view;
PlayerInput playerInput;
public PlayerInput playerInput;
MoveDirection direction;
public Vector2 sensitivityMouse = new Vector2(0, 0);
public Vector2 sensitivityController = new Vector2(0,0);
public Vector2 sensitivityMouse = new Vector2(0,0);
private Vector2 lookInput;
private Vector2 currentRotation;
private Vector2 rotationVelocity;
float multiplier = 0.01f; //DEV Purpose only
private float yaw;
private float pitch;
private float smoothTime = 0.05f;
private float minPitch = -75f;
private float maxPitch = 80f;
private bool isSprinting = false;
void Start()
{
@@ -33,7 +42,6 @@ public class Controls : MonoBehaviour
playerCam = GameObject.Find("Main Camera");
uihandler = GameObject.Find("UIHandler").GetComponent<UIHandler>();
input = new Vector3();
view = new Vector2();
playerInput = GetComponent<PlayerInput>();
direction = MoveDirection.None;
}
@@ -49,26 +57,9 @@ public class Controls : MonoBehaviour
{
playerInput.SwitchCurrentActionMap("Menu");
}
if (!player.GetComponent<PlayerGameObject>().takeDamage(0))
if (uihandler.canPlayerMove())
{
if (!uihandler.isPlayerInFight())
{
if (uihandler.canPlayerRotate())
{
if(playerInput.currentControlScheme == "Controller"){
playerCam.GetComponent<PlayerCamera>().lookAround(view, sensitivityController * multiplier);
player.GetComponent<PlayerGameObject>().rotate(view, sensitivityController * multiplier);
}
else{
playerCam.GetComponent<PlayerCamera>().lookAround(view, sensitivityMouse * multiplier);
player.GetComponent<PlayerGameObject>().rotate(view, sensitivityMouse * multiplier);
}
}
if (uihandler.canPlayerMove())
{
player.GetComponent<PlayerGameObject>().move(input);
}
}
ControlEvents.Move(input, isSprinting);
}
}
@@ -81,35 +72,40 @@ public class Controls : MonoBehaviour
data.selectedObject = EventSystem.current.currentSelectedGameObject;
ExecuteEvents.Execute(data.selectedObject, data, ExecuteEvents.moveHandler);
}
if (playerInput.currentControlScheme == "Controller")
if (uihandler.canPlayerRotate())
{
if (Cursor.lockState != CursorLockMode.Locked)
{
Cursor.lockState = CursorLockMode.Locked;
}
GameObject.Find("txtInteract").GetComponent<Text>().text = GameObject.Find("txtInteract").GetComponent<Text>().text.Replace("[E]", "[ButtonEast]");
GameObject.Find("txtInteraction_Tutorial").GetComponent<Text>().text = GameObject.Find("txtInteraction_Tutorial").GetComponent<Text>().text.Replace("[E]", "[ButtonEast]");
GameObject.Find("txtTutorialGoal").GetComponent<Text>().text = GameObject.Find("txtTutorialGoal").GetComponent<Text>().text.Replace("[ESC]", "[Start]");
Cursor.lockState = CursorLockMode.Locked;
}
else
{
if (uihandler.canPlayerRotate())
{
Cursor.lockState = CursorLockMode.Locked;
}
else
{
Cursor.lockState = CursorLockMode.Confined;
}
GameObject.Find("txtInteract").GetComponent<Text>().text = GameObject.Find("txtInteract").GetComponent<Text>().text.Replace("[ButtonEast]", "[E]");
GameObject.Find("txtInteraction_Tutorial").GetComponent<Text>().text = GameObject.Find("txtInteraction_Tutorial").GetComponent<Text>().text.Replace("[E]", "[ButtonEast]");
GameObject.Find("txtTutorialGoal").GetComponent<Text>().text = GameObject.Find("txtTutorialGoal").GetComponent<Text>().text.Replace("[Start]", "[ESC]");
Cursor.lockState = CursorLockMode.Confined;
}
}
public void OnLooking(InputValue value)
public void LateUpdate()
{
view = value.Get<Vector2>();
//Stop execution if player is not created yet or if player is dead
if (player.GetComponent<PlayerGameObject>().takeDamage(0)) return;
//Stop execution if player is in fight
if (uihandler.isPlayerInFight()) return;
if (uihandler.canPlayerRotate())
{
lookInput = Mouse.current.delta.ReadValue();
Vector2 targetRotation = lookInput * sensitivityMouse * Time.deltaTime;
currentRotation = Vector2.SmoothDamp(
currentRotation,
targetRotation,
ref rotationVelocity,
smoothTime
);
yaw += currentRotation.x;
pitch -= currentRotation.y;
pitch = Mathf.Clamp(pitch, minPitch, maxPitch);
ControlEvents.Look(pitch, yaw);
}
}
public void OnMovement(InputValue value)
@@ -137,7 +133,11 @@ public class Controls : MonoBehaviour
direction = MoveDirection.Up;
}
}
}
public void OnSprint(InputValue value)
{
isSprinting = value.isPressed;
}
public void OnInteraction()
@@ -150,7 +150,7 @@ public class Controls : MonoBehaviour
switch (target.tag.Split(':')[1])
{
case "Enemy":
fight.GetComponent<Fight>().startFight(worldGen.GetComponent<WorldGenerator>().getCurrentTile(), target, player);
fight.GetComponent<Fight>().startFight(worldGen.GetComponent<WorldGenerator>().getCurrentTile(), target, player, true);
break;
case "Tree":
player.GetComponent<PlayerGameObject>().getPlayer().getStat("TreeCount").changeAmount(1);
@@ -237,22 +237,6 @@ public class Controls : MonoBehaviour
}
}
public void OnSkillFive()
{
if (uihandler.isPlayerInFight())
{
fight.GetComponent<Fight>().playerAction(5);
}
}
public void OnSkillSix()
{
if (uihandler.isPlayerInFight())
{
fight.GetComponent<Fight>().playerAction(6);
}
}
public void OnDisarm()
{
if (player.GetComponent<PlayerGameObject>().isArmed)

View File

@@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: 51674c35e02cf3b92ab3c604f5359f2a
guid: 200db5235a9d2ed2ebc3fe21cb9776bb
folderAsset: yes
DefaultImporter:
externalObjects: {}

View File

@@ -0,0 +1,17 @@
using UnityEngine;
public static class ControlEvents
{
public static event System.Action<float, float> OnLookingInput;
public static event System.Action<Vector3, bool> OnMovingInput;
public static void Look(float pitch, float yaw)
{
OnLookingInput?.Invoke(pitch, yaw);
}
public static void Move(Vector3 force, bool isSprinting)
{
OnMovingInput?.Invoke(force, isSprinting);
}
}

View File

@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: f6f57f29eb0f62ddcbeda3faf4517459

View File

@@ -14,12 +14,16 @@ public class Fight : MonoBehaviour
GameObject player;
System.Random rand = new System.Random();
UIHandler uihandler;
bool isFleeable = true;
public bool isFightActive = false;
public void startFight(GameObject tile, GameObject enemy, GameObject player)
public void startFight(GameObject tile, GameObject enemy, GameObject player, bool isFleeable)
{
isFightActive = true;
this.tile = tile;
this.enemy = enemy;
this.player = player;
this.isFleeable = isFleeable;
enemy.GetComponent<Enemy>().scaleEnemy(player.GetComponent<PlayerGameObject>());
enemy.transform.rotation = Quaternion.Euler(0, GameObject.Find("Main Camera").transform.rotation.y, 0);
@@ -31,6 +35,7 @@ public class Fight : MonoBehaviour
private void endFight()
{
isFightActive = false;
uihandler.closeFight();
}
@@ -42,7 +47,7 @@ public class Fight : MonoBehaviour
switch (index)
{
case 1:
if (rand.Next(1, 11) <= 3)
if (rand.Next(1, 11) <= 3 && isFleeable)
{
escapedSuccesfully = true;
endFight();
@@ -50,22 +55,23 @@ public class Fight : MonoBehaviour
}
else
{
uihandler.showMessage("ERROR;" + TextHandler.getText("escapeFail"));
if (isFleeable)
{
uihandler.showMessage("ERROR;" + TextHandler.getText("escapeFail"));
}
else
{
uihandler.showMessage("ERROR;" + TextHandler.getText("escapeFailForced"));
}
}
break;
case 2:
//User waits
break;
case 3:
playerDamage = player.GetComponent<PlayerGameObject>().calculateDamage();
break;
case 4:
skillnumber = 0;
break;
case 5:
case 3:
skillnumber = 1;
break;
case 6:
case 4:
skillnumber = 2;
break;
}

View File

@@ -110,14 +110,4 @@ public class AudioHandler : MonoBehaviour
GameObject.Find("slideEffects").GetComponent<Slider>().value = playerAudio.volume;
GameObject.Find("slideMusic").GetComponent<Slider>().value = cameraAudio.volume;
}
public string saveAudioSettings()
{
string result = "";
float music = GameObject.Find("slideMusic").GetComponent<Slider>().value;
float effects = GameObject.Find("slideEffects").GetComponent<Slider>().value;
result = result + "Music:" + music + "\r\n";
result = result + "Effects:" + effects;
return result;
}
}

View File

@@ -24,18 +24,6 @@ namespace Assets.Scripts
fight = GameObject.Find("Fight");
}
public void openOptions()
{
audioHandler.playButtonClick();
uihandler.openOptions();
}
public void closeOptions()
{
audioHandler.playButtonClick();
uihandler.closeOptions();
}
public void exitToMenu()
{
audioHandler.playButtonClick();
@@ -78,27 +66,6 @@ namespace Assets.Scripts
player.upgradeSecondary();
}
public void saveOptions()
{
string saveText = "";
audioHandler.playButtonClick();
saveText = saveText + uihandler.saveVideoSettings() + "\r\n";
saveText = saveText + uihandler.saveLanguage() + "\r\n";
saveText = saveText + audioHandler.saveAudioSettings() + "\r\n";
GameObject.Find("Controls").GetComponent<Controls>().sensitivityMouse = new Vector2(
GameObject.Find("slideSensitivityMouseHorizontal").GetComponent<Slider>().value,
GameObject.Find("slideSensitivityMouseVertical").GetComponent<Slider>().value
);
GameObject.Find("Controls").GetComponent<Controls>().sensitivityController = new Vector2(
GameObject.Find("slideSensitivityControllerHorizontal").GetComponent<Slider>().value,
GameObject.Find("slideSensitivityControllerVertical").GetComponent<Slider>().value
);
saveText = saveText + "SensitivityController:"+GameObject.Find("slideSensitivityControllerHorizontal").GetComponent<Slider>().value + "/" + GameObject.Find("slideSensitivityControllerVertical").GetComponent<Slider>().value + "\r\n";
saveText = saveText + "SensitivityMouse:"+GameObject.Find("slideSensitivityMouseHorizontal").GetComponent<Slider>().value + "/" + GameObject.Find("slideSensitivityMouseVertical").GetComponent<Slider>().value;
FileHandler.saveOptions(saveText);
uihandler.closeOptions();
}
public void closeIntroduction()
{
audioHandler.playButtonClick();
@@ -140,10 +107,6 @@ namespace Assets.Scripts
fight.GetComponent<Fight>().playerAction(index);
}
public void switchOptionView(string key){
uihandler.showOptionView(key);
}
public void closeTutorial(){
uihandler.closeTutorial();
}

View File

@@ -60,7 +60,6 @@ namespace Assets.Scripts
sw.WriteLine("Mode:0");
sw.WriteLine("Language:en");
sw.WriteLine("SensitivityMouse:1/1");
sw.WriteLine("SensitivityController:1/1");
sw.Flush();
sw.Close();
}
@@ -68,9 +67,11 @@ namespace Assets.Scripts
foreach(string line in lines){
switch(line.Split(":")[0]){
case "Music":
if (!isIngame) break;
GameObject.Find("Main Camera").GetComponent<AudioSource>().volume = float.Parse(line.Split(':')[1]);
break;
case "Effects":
if (!isIngame) break;
GameObject.Find("Player").GetComponent<AudioSource>().volume = float.Parse(line.Split(':')[1]);
break;
case "Resolution":
@@ -110,14 +111,6 @@ namespace Assets.Scripts
);
}
break;
case "SensitivityController":
if(isIngame){
GameObject.Find("Controls").GetComponent<Controls>().sensitivityController = new Vector2(
float.Parse(line.Split(':')[1].Split("/")[0]),
float.Parse(line.Split(':')[1].Split("/")[1])
);
}
break;
}
}
}
@@ -145,10 +138,6 @@ namespace Assets.Scripts
GameObject.Find("slideSensitivityMouseHorizontal").GetComponent<Slider>().value = float.Parse(line.Split(':')[1].Split("/")[0]);
GameObject.Find("slideSensitivityMouseVertical").GetComponent<Slider>().value = float.Parse(line.Split(':')[1].Split("/")[1]);
break;
case "SensitivityController":
GameObject.Find("slideSensitivityControllerHorizontal").GetComponent<Slider>().value = float.Parse(line.Split(':')[1].Split("/")[0]);
GameObject.Find("slideSensitivityControllerVertical").GetComponent<Slider>().value = float.Parse(line.Split(':')[1].Split("/")[1]);
break;
}
}
}

View File

@@ -0,0 +1,97 @@
using Assets.Scripts;
using UnityEngine;
using UnityEngine.UI;
public class OptionHandler : MonoBehaviour
{
public bool isMenu = true;
public void saveOptions()
{
string saveText = "";
saveText = saveText + saveVideoSettings() + "\r\n";
saveText = saveText + saveLanguage() + "\r\n";
saveText = saveText + saveAudioSettings() + "\r\n";
saveText = saveText + "SensitivityMouse:" + GameObject.Find("slideSensitivityMouseHorizontal").GetComponent<Slider>().value + "/" + GameObject.Find("slideSensitivityMouseVertical").GetComponent<Slider>().value;
if (!isMenu)
{
GameObject.Find("Controls").GetComponent<Controls>().sensitivityMouse = new Vector2(
GameObject.Find("slideSensitivityMouseHorizontal").GetComponent<Slider>().value,
GameObject.Find("slideSensitivityMouseVertical").GetComponent<Slider>().value
);
}
FileHandler.saveOptions(saveText);
}
public string saveVideoSettings()
{
GameObject resolution = GameObject.Find("dropResolution");
GameObject mode = GameObject.Find("dropMode");
string result = "";
switch (resolution.GetComponent<Dropdown>().value)
{
case 0:
Screen.SetResolution(800, 600, Screen.fullScreenMode);
break;
case 1:
Screen.SetResolution(1280, 800, Screen.fullScreenMode);
break;
case 2:
Screen.SetResolution(1920, 1080, Screen.fullScreenMode);
break;
}
switch (mode.GetComponent<Dropdown>().value)
{
case 0:
if (Screen.fullScreenMode != FullScreenMode.Windowed)
{
Screen.fullScreenMode = FullScreenMode.Windowed;
}
break;
case 1:
if (Screen.fullScreenMode != FullScreenMode.ExclusiveFullScreen)
{
Screen.fullScreenMode = FullScreenMode.ExclusiveFullScreen;
}
break;
case 2:
if (Screen.fullScreenMode != FullScreenMode.FullScreenWindow)
{
Screen.fullScreenMode = FullScreenMode.FullScreenWindow;
}
break;
}
result = result + "Resolution:" + resolution.GetComponent<Dropdown>().value + "\r\n";
result = result + "Mode:" + mode.GetComponent<Dropdown>().value;
return result;
}
public string saveLanguage()
{
GameObject language = GameObject.Find("dropLanguage");
string result = "";
switch (language.GetComponent<Dropdown>().value)
{
case 0:
result = "de";
break;
case 1:
result = "en";
break;
}
result = "Language:" + result;
return result;
}
public string saveAudioSettings()
{
string result = "";
float music = GameObject.Find("slideMusic").GetComponent<Slider>().value;
float effects = GameObject.Find("slideEffects").GetComponent<Slider>().value;
result = result + "Music:" + music + "\r\n";
result = result + "Effects:" + effects;
return result;
}
}

View File

@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 01be303a57f148e4791a13abf141956a

View File

@@ -14,7 +14,7 @@ namespace Assets.Scripts
{
SceneManager.sceneLoaded += OnSceneLoaded;
bool hasSceneHandler = false;
foreach (Object o in FindObjectsOfType(typeof(MonoBehaviour)))
foreach (Object o in FindObjectsByType<MonoBehaviour>(FindObjectsSortMode.None))
{
if (o.name == "SceneHandlerLoaded")
{
@@ -24,26 +24,26 @@ namespace Assets.Scripts
}
if (!hasSceneHandler)
{
DontDestroyOnLoad(this.gameObject);
this.gameObject.name = "SceneHandlerLoaded";
DontDestroyOnLoad(gameObject);
gameObject.name = "SceneHandlerLoaded";
}
}
public void openMenuScene()
{
SceneManager.LoadSceneAsync("MenuScene", LoadSceneMode.Single);
SceneManager.LoadScene("MenuScene", LoadSceneMode.Single);
}
public void openGameScene()
{
SceneManager.LoadSceneAsync("GameScene", LoadSceneMode.Single);
SceneManager.LoadScene("GameScene", LoadSceneMode.Single);
}
public static void switchGameToMenu()
{
if (!sceneSwitched)
{
SceneManager.LoadSceneAsync("MenuScene", LoadSceneMode.Single);
SceneManager.LoadScene("MenuScene", LoadSceneMode.Single);
sceneSwitched = true;
}
}

View File

@@ -41,14 +41,47 @@ public class SteamWorksHandler : MonoBehaviour
}
}
public static void getFirstPlayAchievement()
{
if (SteamManager.Initialized)
{
bool hasAchievement;
bool success = SteamUserStats.GetAchievement("StartAchievement", out hasAchievement);
if (success && !hasAchievement)
{
SteamUserStats.SetAchievement("StartAchievement");
SteamUserStats.StoreStats();
}
}
}
public static void getCharacterCreationAchievement()
{
if (SteamManager.Initialized)
{
bool hasAchievement;
bool success = SteamUserStats.GetAchievement("CharAchievement", out hasAchievement);
if (success && !hasAchievement)
{
SteamUserStats.SetAchievement("CharAchievement");
SteamUserStats.StoreStats();
}
}
}
public static void getStandardAchievement(string name)
{
if (!isGodMode())
{
if (SteamManager.Initialized)
{
SteamUserStats.SetAchievement(name);
SteamUserStats.StoreStats();
bool hasAchievement;
bool success = SteamUserStats.GetAchievement(name, out hasAchievement);
if (success && !hasAchievement)
{
SteamUserStats.SetAchievement(name);
SteamUserStats.StoreStats();
}
}
}
}
@@ -57,8 +90,13 @@ public class SteamWorksHandler : MonoBehaviour
{
if (SteamManager.Initialized)
{
SteamUserStats.SetAchievement("GodAchievement");
SteamUserStats.StoreStats();
bool hasAchievement;
bool success = SteamUserStats.GetAchievement("GodAchievement", out hasAchievement);
if (success && !hasAchievement)
{
SteamUserStats.SetAchievement("GodAchievement");
SteamUserStats.StoreStats();
}
}
}
@@ -90,8 +128,13 @@ public class SteamWorksHandler : MonoBehaviour
{
if (SteamManager.Initialized)
{
SteamUserStats.SetAchievement(name);
SteamUserStats.StoreStats();
bool hasAchievement;
bool success = SteamUserStats.GetAchievement(name, out hasAchievement);
if (success && !hasAchievement)
{
SteamUserStats.SetAchievement(name);
SteamUserStats.StoreStats();
}
}
}
}
@@ -107,29 +150,37 @@ public class SteamWorksHandler : MonoBehaviour
{
if (!isGodMode())
{
SteamUserStats.SetAchievement("ItemAchievement");
SteamUserStats.StoreStats();
bool hasAchievement;
bool success = SteamUserStats.GetAchievement("ItemAchievement", out hasAchievement);
if (success && !hasAchievement)
{
SteamUserStats.SetAchievement("ItemAchievement");
SteamUserStats.StoreStats();
}
string name = "";
switch (item.getRarity())
{
case ItemRarity.COMMON:
SteamUserStats.SetAchievement("CommonAchievement");
SteamUserStats.StoreStats();
name = "CommonAchievement";
break;
case ItemRarity.RARE:
SteamUserStats.SetAchievement("RareAchievement");
SteamUserStats.StoreStats();
name = "RareAchievement";
break;
case ItemRarity.EPIC:
SteamUserStats.SetAchievement("EpicAchievement");
SteamUserStats.StoreStats();
name = "EpicAchievement";
break;
case ItemRarity.LEGENDARY:
SteamUserStats.SetAchievement("LegendaryAchievement");
SteamUserStats.StoreStats();
name = "LegendaryAchievement";
break;
}
success = SteamUserStats.GetAchievement(name, out hasAchievement);
if (success && !hasAchievement)
{
SteamUserStats.SetAchievement(name);
SteamUserStats.StoreStats();
}
}
}
}
}

View File

@@ -68,7 +68,7 @@ namespace Assets.Scripts
private void switchWaterLayer()
{
if (GameObject.Find("Player").transform.position.y < -1)
if (GameObject.Find("Player").transform.position.y < -3)
{
waterLayer.transform.localScale = new Vector3(1, 1, 1);
}
@@ -115,21 +115,6 @@ namespace Assets.Scripts
EventSystem.current.SetSelectedGameObject(GameObject.Find("btnCloseTutorial"));
}
public void openOptions()
{
FileHandler.loadOptionDisplay();
hideOtherElements(options);
state = UIState.PAUSEOPTIONS;
EventSystem.current.SetSelectedGameObject(GameObject.Find("btnAudio"));
showOptionView("audio");
}
public void closeOptions()
{
state = UIState.PAUSE;
openPauseMenu();
}
public void switchInventory()
{
if (state == UIState.INVENTORY)
@@ -190,6 +175,7 @@ namespace Assets.Scripts
if (state == UIState.PAUSE)
{
closePauseMenu();
Cursor.lockState = CursorLockMode.Locked;
}
else
{
@@ -234,67 +220,6 @@ namespace Assets.Scripts
showHUD();
}
public string saveVideoSettings()
{
GameObject resolution = GameObject.Find("dropResolution");
GameObject mode = GameObject.Find("dropMode");
string result = "";
switch (resolution.GetComponent<Dropdown>().value)
{
case 0:
Screen.SetResolution(800, 600, Screen.fullScreenMode);
break;
case 1:
Screen.SetResolution(1280, 800, Screen.fullScreenMode);
break;
case 2:
Screen.SetResolution(1920, 1080, Screen.fullScreenMode);
break;
}
switch (mode.GetComponent<Dropdown>().value)
{
case 0:
if (Screen.fullScreenMode != FullScreenMode.Windowed)
{
Screen.fullScreenMode = FullScreenMode.Windowed;
}
break;
case 1:
if (Screen.fullScreenMode != FullScreenMode.ExclusiveFullScreen)
{
Screen.fullScreenMode = FullScreenMode.ExclusiveFullScreen;
}
break;
case 2:
if (Screen.fullScreenMode != FullScreenMode.FullScreenWindow)
{
Screen.fullScreenMode = FullScreenMode.FullScreenWindow;
}
break;
}
result = result + "Resolution:" + resolution.GetComponent<Dropdown>().value + "\r\n";
result = result + "Mode:" + mode.GetComponent<Dropdown>().value;
return result;
}
public string saveLanguage()
{
GameObject language = GameObject.Find("dropLanguage");
string result = "";
switch (language.GetComponent<Dropdown>().value)
{
case 0:
result = "de";
break;
case 1:
result = "en";
break;
}
result = "Language:" + result;
return result;
}
public void openPauseMenu()
{
hideOtherElements(pauseMenu);
@@ -312,7 +237,7 @@ namespace Assets.Scripts
public void showDeathScreen()
{
state = UIState.DEATH;
PlayerObject player = GameObject.Find("Player").GetComponent<PlayerGameObject>().getPlayer();
GameObject statText = GameObject.Find("txtDeathStats");
string text = statText.GetComponent<Text>().text;
@@ -465,6 +390,12 @@ namespace Assets.Scripts
background = GameObject.Find("secondaryBackgroundPlayer");
text = GameObject.Find("secondaryTextPlayer");
updateBar(foreground, background, text, player.getPlayerStat("MaxSecondary").getAmount() + equipment["MP"], player.getPlayerStat("Secondary").getAmount());
foreground = GameObject.Find("jumpTimerFill");
background = GameObject.Find("jumpTimer");
text = null;
updateBar(foreground, background, text, player.secondsUntilJump, (int)player.secondsSinceJump);
}
public void updateBar(GameObject bar, GameObject barBackground, GameObject textField, int maxValue, int minValue)
@@ -514,22 +445,6 @@ namespace Assets.Scripts
state = UIState.GAME;
}
public void showOptionView(string key)
{
GameObject optionContent = GameObject.Find("pnlContent");
for (int i = 0; i < optionContent.transform.childCount; i++)
{
if (optionContent.transform.GetChild(i).name.ToLower().Contains(key))
{
optionContent.transform.GetChild(i).transform.localScale = new Vector3(1, 1, 1);
}
else
{
optionContent.transform.GetChild(i).transform.localScale = new Vector3(0, 0, 0);
}
}
}
public void switchLanguage()
{
GameObject language = GameObject.Find("dropLanguage");

View File

@@ -6,6 +6,7 @@ using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.Diagnostics;
namespace Assets.Scripts.InteractableObjects
{
@@ -15,6 +16,82 @@ namespace Assets.Scripts.InteractableObjects
BasicSlime slime;
SlimeFactory factory = new SlimeFactory();
public SlimeType slimeType;
bool isJumping;
Stopwatch jumpTimer;
bool followsPlayer;
Fight fight;
int jumpResetModifier;
// Start is called before the first frame update
void Start()
{
isJumping = true;
jumpTimer = new Stopwatch();
jumpTimer.Start();
followsPlayer = false;
fight = GameObject.Find("Fight").GetComponent<Fight>();
}
// Update is called once per frame
void Update()
{
if(fight.isFightActive) return;
Jump();
}
void Jump()
{
if (!isJumping)
{
jumpTimer.Start();
isJumping = true;
jumpResetModifier = rand.Next(-500, 500);
Vector3 jumpVector;
if (followsPlayer)
{
jumpVector = GameObject.Find("Player").transform.position - gameObject.transform.position;
jumpVector *= 0.25f * Mathf.Log10(jumpVector.magnitude);
jumpVector.y = 5;
}
else
{
jumpVector = new Vector3(rand.Next(-5, 5), 10, rand.Next(-5, 5));
}
gameObject.GetComponent<Rigidbody>().AddForce(jumpVector, ForceMode.Impulse);
}
if (jumpTimer.ElapsedMilliseconds >= 5000 + jumpResetModifier)
{
jumpTimer.Reset();
isJumping = false;
}
}
void OnTriggerExit(Collider col)
{
if (col.name.Contains("_") && col.gameObject == gameObject.transform.parent.gameObject)
{
col.gameObject.GetComponent<Tile>().aliveEnemies.Remove(gameObject);
}
}
void OnTriggerEnter(Collider col)
{
if (col.name.Contains("_") && col.gameObject != gameObject.transform.parent.gameObject)
{
col.gameObject.GetComponent<Tile>().aliveEnemies.Add(gameObject);
gameObject.transform.SetParent(col.gameObject.transform);
}
}
public void handleFollow(bool isFollowing)
{
followsPlayer = isFollowing;
}
public void HandleDetection()
{
followsPlayer = true;
}
public override void handleInteraction(GameObject player)
{

View File

@@ -29,7 +29,7 @@ namespace Assets.Scripts
numberOfAttributes = 0;
}
calculateAttributes(luck, numberOfAttributes);
place = (ItemPlace)rand.Next(8);
place = (ItemPlace)rand.Next(7);
editName();
loadImage();
}
@@ -90,9 +90,6 @@ namespace Assets.Scripts
case "Mage":
replacement = "Orb";
break;
case "Druid":
replacement = "Shield";
break;
}
}
else if (place == ItemPlace.RIGHTHAND)
@@ -108,9 +105,6 @@ namespace Assets.Scripts
case "Mage":
replacement = "Wand";
break;
case "Druid":
replacement = "Wand";
break;
}
}
if (itemName != null)

File diff suppressed because one or more lines are too long

View File

@@ -25,26 +25,16 @@ public class ControlsMenu : MonoBehaviour
void Update()
{
changeNameInput();
if(playerInput.currentControlScheme == "Controller"){
if(EventSystem.current.currentSelectedGameObject == null){
EventSystem.current.SetSelectedGameObject(FindFirstObjectByType<Button>().gameObject);
}
if(Cursor.lockState != CursorLockMode.Locked){
Cursor.lockState = CursorLockMode.Locked;
}
if(playerInput.currentActionMap.name != "Menu"){
playerInput.SwitchCurrentActionMap("Menu");
}
}
else{
if(Cursor.lockState != CursorLockMode.Confined){
Cursor.lockState = CursorLockMode.Confined;
}
if (Cursor.lockState != CursorLockMode.Confined)
{
Cursor.lockState = CursorLockMode.Confined;
}
}
public void FixedUpdate(){
if(direction != MoveDirection.None){
public void FixedUpdate()
{
if (direction != MoveDirection.None)
{
AxisEventData data = new AxisEventData(EventSystem.current);
data.moveDir = direction;
data.selectedObject = EventSystem.current.currentSelectedGameObject;
@@ -52,36 +42,33 @@ public class ControlsMenu : MonoBehaviour
}
}
public void OnMovement(InputValue value){
if(value.Get<Vector2>().x < 0){
public void OnMovement(InputValue value)
{
if (value.Get<Vector2>().x < 0)
{
direction = MoveDirection.Left;
}
else if(value.Get<Vector2>().x > 0){
else if (value.Get<Vector2>().x > 0)
{
direction = MoveDirection.Right;
}
else if(value.Get<Vector2>().y < 0){
else if (value.Get<Vector2>().y < 0)
{
direction = MoveDirection.Down;
}
else if(value.Get<Vector2>().y > 0){
else if (value.Get<Vector2>().y > 0)
{
direction = MoveDirection.Up;
}
}
public void OnBack(){
public void OnBack()
{
}
public void changeNameInput(){
if(uihandler.isCharacterCreation()){
if(playerInput.currentControlScheme == "Controller"){
if(EventSystem.current.currentSelectedGameObject == null || EventSystem.current.currentSelectedGameObject == GameObject.Find("inName")){
EventSystem.current.SetSelectedGameObject(GameObject.Find("btnRandomName"));
}
GameObject.Find("inName").GetComponent<InputField>().interactable = false;
}
else{
GameObject.Find("inName").GetComponent<InputField>().interactable = true;
}
}
public void changeNameInput()
{
GameObject.Find("inName").GetComponent<InputField>().interactable = true;
}
}

View File

@@ -20,218 +20,65 @@ namespace Assets.Scripts.Menu
void Start()
{
FileHandler.loadOptions(false);
options.transform.localScale = new Vector3(0,0,0);
characterCreation.transform.localScale = new Vector3(0,0,0);
mainMenu.transform.localScale = new Vector3(1,1,1);
SteamWorksHandler.getStandardAchievement("StartAchievement");
options.transform.localScale = new Vector3(0, 0, 0);
characterCreation.transform.localScale = new Vector3(0, 0, 0);
SteamWorksHandler.getFirstPlayAchievement();
EventSystem.current.SetSelectedGameObject(GameObject.Find("btnStart"));
}
public void startGame(SceneHandler sceneHandler)
{
int cityAmount = 0;
switch (GameObject.Find("dropSize").GetComponent<Dropdown>().value)
{
case 0:
cityAmount = 5;
break;
case 1:
cityAmount = 10;
break;
case 2:
cityAmount = 20;
break;
case 3:
cityAmount = 40;
break;
}
int cityAmount = GameObject.Find("dropSize").GetComponent<Dropdown>().value * 5 + 5;
PlayerPrefs.SetInt("cityAmount", cityAmount);
PlayerPrefs.SetInt("class", GameObject.Find("dropClass").GetComponent<Dropdown>().value);
PlayerPrefs.SetInt("race", GameObject.Find("dropRace").GetComponent<Dropdown>().value);
PlayerPrefs.SetString("playername", GameObject.Find("inName").GetComponent<InputField>().text);
PlayerPrefs.SetInt("difficulty", GameObject.Find("dropDifficulty").GetComponent<Dropdown>().value);
PlayerPrefs.SetInt("isLoad", 0);
SteamWorksHandler.getStandardAchievement("CharAchievement");
sceneHandler.openGameScene();
}
private void setPlayerInformation()
{
string name = GameObject.Find("inName").GetComponent<InputField>().text;
int role = GameObject.Find("dropClass").GetComponent<Dropdown>().value;
int race = GameObject.Find("dropRace").GetComponent<Dropdown>().value;
BasicRace playerRace = new BasicRace();
BasicClass playerClass = new BasicClass();
switch (role)
{
case 0:
playerClass = new WarriorClass();
break;
case 1:
playerClass = new MageClass();
break;
case 2:
playerClass = new ThiefClass();
break;
case 3:
playerClass = new DruidClass();
break;
}
switch (race)
{
case 0:
playerRace = new HumanRace();
break;
case 1:
playerRace = new ElvenRace();
break;
case 2:
playerRace = new DwarvenRace();
break;
case 3:
playerRace = new GoblinRace();
break;
case 4:
playerRace = new GiantRace();
break;
case 5:
playerRace = new NightelfRace();
break;
}
GameObject.Find("Player").GetComponent<PlayerGameObject>().generatePlayer(playerRace, playerClass, name, GameObject.Find("dropDifficulty").GetComponent<Dropdown>().value);
}
public void openCharacterCreation()
{
options.transform.localScale = new Vector3(0,0,0);
characterCreation.transform.localScale = new Vector3(1,1,1);
mainMenu.transform.localScale = new Vector3(0,0,0);
options.transform.localScale = new Vector3(0, 0, 0);
characterCreation.transform.localScale = new Vector3(1, 1, 1);
EventSystem.current.SetSelectedGameObject(GameObject.Find("inName"));
}
public void closeCharacterCreation()
{
options.transform.localScale = new Vector3(0,0,0);
characterCreation.transform.localScale = new Vector3(0,0,0);
mainMenu.transform.localScale = new Vector3(1,1,1);
options.transform.localScale = new Vector3(0, 0, 0);
characterCreation.transform.localScale = new Vector3(0, 0, 0);
EventSystem.current.SetSelectedGameObject(GameObject.Find("btnStart"));
}
public void openOptions()
{
options.transform.localScale = new Vector3(1,1,1);
characterCreation.transform.localScale = new Vector3(0,0,0);
mainMenu.transform.localScale = new Vector3(0,0,0);
options.transform.localScale = new Vector3(1, 1, 1);
characterCreation.transform.localScale = new Vector3(0, 0, 0);
FileHandler.loadOptionDisplay();
EventSystem.current.SetSelectedGameObject(GameObject.Find("btnAudio"));
showOptionView("audio");
}
public void closeOptions()
{
options.transform.localScale = new Vector3(0,0,0);
characterCreation.transform.localScale = new Vector3(0,0,0);
mainMenu.transform.localScale = new Vector3(1,1,1);
options.transform.localScale = new Vector3(0, 0, 0);
characterCreation.transform.localScale = new Vector3(0, 0, 0);
EventSystem.current.SetSelectedGameObject(GameObject.Find("btnStart"));
}
public string saveVideoSettings(){
GameObject resolution = GameObject.Find("dropResolution");
GameObject mode = GameObject.Find("dropMode");
string result = "";
switch (resolution.GetComponent<Dropdown>().value)
{
case 0:
Screen.SetResolution(800, 600, Screen.fullScreenMode);
break;
case 1:
Screen.SetResolution(1280, 800, Screen.fullScreenMode);
break;
case 2:
Screen.SetResolution(1920, 1080, Screen.fullScreenMode);
break;
}
switch (mode.GetComponent<Dropdown>().value)
{
case 0:
if (Screen.fullScreenMode != FullScreenMode.Windowed)
{
Screen.fullScreenMode = FullScreenMode.Windowed;
}
break;
case 1:
if (Screen.fullScreenMode != FullScreenMode.ExclusiveFullScreen)
{
Screen.fullScreenMode = FullScreenMode.ExclusiveFullScreen;
}
break;
case 2:
if (Screen.fullScreenMode != FullScreenMode.FullScreenWindow)
{
Screen.fullScreenMode = FullScreenMode.FullScreenWindow;
}
break;
}
result = result + "Resolution:"+resolution.GetComponent<Dropdown>().value+"\r\n";
result = result + "Mode:"+mode.GetComponent<Dropdown>().value;
return result;
}
public string saveLanguage(){
GameObject language = GameObject.Find("dropLanguage");
string result = "";
switch (language.GetComponent<Dropdown>().value)
{
case 0:
result = "de";
break;
case 1:
result = "en";
break;
}
result = "Language:"+result;
return result;
}
public void updateCreationInformation()
{
setPlayerInformation();
// health, maxHealth, secondary, maxSecondary, strength, dexterity, intelligence, level, experience, maxExperience, points
PlayerGameObject player = GameObject.Find("Player").GetComponent<PlayerGameObject>();
GameObject.Find("txtStrength_Creation").GetComponent<Text>().text = TextHandler.getText("strength") + " " + player.getPlayerStat("Strength").getAmount();
GameObject.Find("txtDexterity_Creation").GetComponent<Text>().text = TextHandler.getText("dexterity") + " " + player.getPlayerStat("Dexterity").getAmount();
GameObject.Find("txtIntelligence_Creation").GetComponent<Text>().text = TextHandler.getText("intelligence") + " " + player.getPlayerStat("Intelligence").getAmount();
GameObject.Find("txtHealth_Creation").GetComponent<Text>().text = TextHandler.getText("health") + " " + player.getPlayerStat("MaxHealth").getAmount();
GameObject.Find("txtSecondary_Creation").GetComponent<Text>().text = "Mana: " + player.getPlayerStat("MaxSecondary").getAmount();
}
public void loadGame(SceneHandler sceneHandler)
{
PlayerPrefs.SetInt("isLoad", 1);
sceneHandler.openGameScene();
}
public bool isCharacterCreation(){
public bool isCharacterCreation()
{
return characterCreation.activeSelf;
}
public void showOptionView(string key){
GameObject optionContent = GameObject.Find("pnlContent");
for(int i = 0; i < optionContent.transform.childCount; i++){
if(optionContent.transform.GetChild(i).name.ToLower().Contains(key)){
optionContent.transform.GetChild(i).transform.localScale = new Vector3(1,1,1);
}
else{
optionContent.transform.GetChild(i).transform.localScale = new Vector3(0,0,0);
}
}
}
public void switchLanguage(){
public void switchLanguage()
{
GameObject language = GameObject.Find("dropLanguage");
switch (language.GetComponent<Dropdown>().value)
{

View File

@@ -11,6 +11,16 @@ namespace Assets.Scripts.Player
UIHandler uihandler;
GameObject interact;
private void OnEnable()
{
ControlEvents.OnLookingInput += LookAround;
}
private void OnDisable()
{
ControlEvents.OnLookingInput -= LookAround;
}
// Start is called before the first frame update
void Start()
{
@@ -22,7 +32,7 @@ namespace Assets.Scripts.Player
// Update is called once per frame
void Update()
{
}
private void FixedUpdate()
@@ -43,16 +53,9 @@ namespace Assets.Scripts.Player
return null;
}
public void lookAround(Vector2 view, Vector2 speed)
public void LookAround(float pitch, float yaw)
{
GameObject target = GameObject.Find("targetLooking");
target.transform.localPosition = target.transform.localPosition + new Vector3(0,view.y,0) * speed.x;// * Time.deltaTime;
if(target.transform.localPosition.y >= 2){
target.transform.localPosition = new Vector3(target.transform.localPosition.x,2f,target.transform.localPosition.z);
}
if(target.transform.localPosition.y <= -1){
target.transform.localPosition = new Vector3(target.transform.localPosition.x,-1f,target.transform.localPosition.z);
}
transform.localRotation = Quaternion.Euler(pitch, 0f, 0f);
}
void showInformation()
@@ -74,7 +77,18 @@ namespace Assets.Scripts.Player
switch (obj.ToLower())
{
case "tree":
displayInformation(TextHandler.getText("tree"));
if (hit.collider.gameObject.name.ToLower().Contains("birch"))
{
displayInformation(TextHandler.translate("Birch"));
}
else if (hit.collider.gameObject.name.ToLower().Contains("oak"))
{
displayInformation(TextHandler.translate("Oak"));
}
else if (hit.collider.gameObject.name.ToLower().Contains("pine"))
{
displayInformation(TextHandler.translate("Pine"));
}
break;
case "stone":
displayInformation(TextHandler.getText("rock"));

View File

@@ -29,15 +29,27 @@ namespace Assets.Scripts.Player
bool finishedGame = false;
PlayerObject player;
DateTime now;
int jumpFrameCounter;
public bool isArmed;
bool canJump;
public float secondsSinceJump;
public int secondsUntilJump = 3;
private void OnEnable()
{
#if UNITY_EDITOR
SceneHandler.switchGameToMenu();
if (GameObject.Find("SceneHandlerLoaded") == null)
{
SceneHandler.switchGameToMenu();
}
#endif
ControlEvents.OnLookingInput += rotate;
ControlEvents.OnMovingInput += move;
}
private void OnDisable()
{
ControlEvents.OnLookingInput -= rotate;
ControlEvents.OnMovingInput -= move;
}
void Start()
@@ -54,26 +66,16 @@ namespace Assets.Scripts.Player
worldGenerator = GameObject.Find("WorldGenerator").GetComponent<WorldGenerator>();
}
isArmed = true;
jumpFrameCounter = 0;
canJump = false;
canJump = true;
secondsSinceJump = secondsUntilJump;
}
// Update is called once per frame
void Update()
{
if (player == null)
{
return;
}
if (player.getStat("Killcount").getAmount() == -1)
{
return;
}
if (uihandler.state == UIState.DEATH)
{
return;
}
if (player == null) return;
if (player.getStat("Killcount").getAmount() == -1) return;
if (uihandler.state == UIState.DEATH) return;
getRotation();
regeneratePlayer();
@@ -87,6 +89,18 @@ namespace Assets.Scripts.Player
SteamWorksHandler.getStandardAchievement("DeathAchievement");
uihandler.showDeathScreen();
}
if (!canJump)
{
secondsSinceJump += Time.deltaTime;
if (secondsSinceJump >= secondsUntilJump)
{
canJump = true;
}
}
else
{
secondsSinceJump = secondsUntilJump;
}
}
private void regeneratePlayer()
@@ -117,7 +131,7 @@ namespace Assets.Scripts.Player
public void generatePlayer()
{
BasicRace race = new BasicRace();
BasicClass role = new BasicClass();
BasicClass role = new ThiefClass();
switch (PlayerPrefs.GetInt("class"))
{
case 0:
@@ -129,9 +143,6 @@ namespace Assets.Scripts.Player
case 2:
role = new ThiefClass();
break;
case 3:
role = new DruidClass();
break;
}
switch (PlayerPrefs.GetInt("race"))
{
@@ -162,21 +173,13 @@ namespace Assets.Scripts.Player
}
//Generating player instance for stat preview during creation
public void generatePlayer(BasicRace playerRace, BasicClass playerClass, string name, int difficulty)
public PlayerObject generatePlayer(BasicRace playerRace, BasicClass playerClass, string name, int difficulty)
{
player = new PlayerObject(name, playerRace, playerClass, difficulty);
return new PlayerObject(name, playerRace, playerClass, difficulty);
}
public void move(Vector3 input)
public void move(Vector3 input, bool isSprinting)
{
if(gameObject.GetComponent<Rigidbody>().linearVelocity.y <= 0.1f && gameObject.GetComponent<Rigidbody>().linearVelocity.y >= -0.1f){
jumpFrameCounter++;
}
if(jumpFrameCounter >= 10){
canJump = true;
jumpFrameCounter = 0;
}
if (input.y != 0)
{
if (canJump)
@@ -184,16 +187,18 @@ namespace Assets.Scripts.Player
gameObject.GetComponent<Rigidbody>().linearVelocity = new Vector3(0, 5, 0);
audioHandler.playJump();
canJump = false;
secondsSinceJump = 0;
}
}
Vector3 movement = new Vector3(input.x, 0, input.z);
gameObject.transform.Translate(movement * speed * Time.deltaTime);
gameObject.GetComponent<Animator>().SetFloat("velocity", (movement * speed).z);
Vector3 force = movement * speed * (isSprinting ? 2f : 1f);
gameObject.transform.Translate(force * Time.deltaTime);
gameObject.GetComponent<Animator>().SetFloat("velocity", force.z);
GameObject.Find("QuestLog").GetComponent<QuestLog>().updateQuests("explore", gameObject, 1);
}
public void rotate(Vector2 input, Vector2 speed){
transform.Rotate(Vector3.up, input.x * speed.y);// * Time.deltaTime);
public void rotate(float pitch, float yaw){
transform.rotation = Quaternion.Euler(0f, yaw, 0f);
}
public void getRotation()
@@ -237,15 +242,8 @@ namespace Assets.Scripts.Player
{
worldGenerator.changeCurrentTile(col.gameObject);
worldGenerator.createTile(new Vector3(-1, 0, 0));
worldGenerator.createTile(new Vector3(1, 0, 0));
worldGenerator.createTile(new Vector3(0, 0, 1));
worldGenerator.createTile(new Vector3(0, 0, -1));
worldGenerator.createTile(new Vector3(-1, 0, -1));
worldGenerator.createTile(new Vector3(1, 0, -1));
worldGenerator.createTile(new Vector3(-1, 0, 1));
worldGenerator.createTile(new Vector3(1, 0, 1));
worldGenerator.generateMissingTiles();
worldGenerator.hideFarTiles();
}
if (col.name.Contains("House"))
@@ -255,6 +253,45 @@ namespace Assets.Scripts.Player
transform.position = new Vector3(transform.position.x + 10, 10, transform.position.z);
}
}
if (col.name.Contains("Range"))
{
Enemy enemy = col.gameObject.transform.parent.GetComponent<Enemy>();
switch (col.name)
{
case "AttackRange":
GameObject.Find("Fight").GetComponent<Fight>().startFight(worldGenerator.GetComponent<WorldGenerator>().getCurrentTile(), col.gameObject.transform.parent.gameObject, gameObject, false);
break;
case "DetectionRange":
enemy.HandleDetection();
break;
case "FollowRange":
//Do nothing, as it needs to be detected first
break;
}
}
}
void OnTriggerExit(Collider col)
{
if (col.name.Contains("Range"))
{
Enemy enemy = col.gameObject.transform.parent.GetComponent<Enemy>();
switch (col.name)
{
case "AttackRange":
enemy.handleFollow(true);
break;
case "DetectionRange":
//Do nothing as it already follows player
break;
case "FollowRange":
enemy.handleFollow(false);
break;
}
}
}
public void displayAction(int index, GameObject image, GameObject desc)

View File

@@ -35,23 +35,25 @@ namespace Assets.Scripts.Player
private void generateStats(bool isLoad)
{
stats = new Dictionary<string, PlayerStat>();
stats.Add("Health", new PlayerStat("Health", 100, "The current health of the player"));
stats.Add("MaxHealth", new PlayerStat("MaxHealth", 100, "The current max health of the player"));
stats.Add("Secondary", new PlayerStat("Secondary", 20, "The current secondary of the player"));
stats.Add("MaxSecondary", new PlayerStat("MaxSecondary", 20, "The current max secondary of the player"));
stats.Add("Strength", new PlayerStat("Strength", 5, "The current strength of the player"));
stats.Add("Dexterity", new PlayerStat("Dexterity", 5, "The current dexterity of the player"));
stats.Add("Intelligence", new PlayerStat("Intelligence", 5, "The current intelligence of the player"));
stats.Add("Experience", new PlayerStat("Experience", 0, "The current experience of the player"));
stats.Add("MaxExperience", new PlayerStat("MaxExperience", 10, "The current max experience of the player"));
stats.Add("SecondaryRegen", new PlayerStat("SecondaryRegen", 5, "The current secondary regen of the player"));
stats.Add("Level", new PlayerStat("Level", 0, "The current level of the player"));
stats.Add("Luck", new PlayerStat("Luck", 20 - (difficulty * 5), "The current luck of the player"));
stats.Add("Killcount", new PlayerStat("Killcount", -1, "The current killcount of the player"));
stats.Add("Points", new PlayerStat("Points", 0, "The current skillpoints of the player"));
stats.Add("TreeCount", new PlayerStat("TreeCount",0,"The amount of trees the player chopped"));
stats.Add("OreCount", new PlayerStat("OreCount",0,"The amount of ores the player mined"));
stats = new Dictionary<string, PlayerStat>
{
{ "Health", new PlayerStat("Health", 100, "The current health of the player") },
{ "MaxHealth", new PlayerStat("MaxHealth", 100, "The current max health of the player") },
{ "Secondary", new PlayerStat("Secondary", 20, "The current secondary of the player") },
{ "MaxSecondary", new PlayerStat("MaxSecondary", 20, "The current max secondary of the player") },
{ "Strength", new PlayerStat("Strength", 5, "The current strength of the player") },
{ "Dexterity", new PlayerStat("Dexterity", 5, "The current dexterity of the player") },
{ "Intelligence", new PlayerStat("Intelligence", 5, "The current intelligence of the player") },
{ "Experience", new PlayerStat("Experience", 0, "The current experience of the player") },
{ "MaxExperience", new PlayerStat("MaxExperience", 10, "The current max experience of the player") },
{ "SecondaryRegen", new PlayerStat("SecondaryRegen", 5, "The current secondary regen of the player") },
{ "Level", new PlayerStat("Level", 0, "The current level of the player") },
{ "Luck", new PlayerStat("Luck", 20 - (difficulty * 5), "The current luck of the player") },
{ "Killcount", new PlayerStat("Killcount", -1, "The current killcount of the player") },
{ "Points", new PlayerStat("Points", 0, "The current skillpoints of the player") },
{ "TreeCount", new PlayerStat("TreeCount", 0, "The amount of trees the player chopped") },
{ "OreCount", new PlayerStat("OreCount", 0, "The amount of ores the player mined") }
};
if (!isLoad)
{
@@ -63,41 +65,7 @@ namespace Assets.Scripts.Player
private void generateSkills()
{
switch (role.classname)
{
case "Warrior":
skills[0] = new BasicSkill(20, 10, 2, "Slash", "Skills/Warrior/Slash", null);
skills[0].setDescription(TextHandler.getText("slashDesc"));
skills[1] = new BasicSkill(0, 5, 1, "Block", "Skills/Warrior/Block", null);
skills[1].setDescription(TextHandler.getText("blockDesc"));
skills[2] = new BasicSkill(35, 30, 4, "Execution", "Skills/Warrior/Execution", null);
skills[2].setDescription(TextHandler.getText("executionDesc"));
break;
case "Thief":
skills[0] = new BasicSkill(20, 10, 2, "Stab", "Skills/Thief/Stab", null);
skills[0].setDescription(TextHandler.getText("stabDesc"));
skills[1] = new BasicSkill(0, 5, 1, "SmokeScreen", "Skills/Thief/SmokeScreen", null);
skills[1].setDescription(TextHandler.getText("smokeScreenDesc"));
skills[2] = new BasicSkill(35, 30, 4, "Heartstop", "Skills/Thief/Heartstop", null);
skills[2].setDescription(TextHandler.getText("heartStopDesc"));
break;
case "Mage":
skills[0] = new BasicSkill(20, 10, 2, "Icicle", "Skills/Mage/Icicle", null);
skills[0].setDescription(TextHandler.getText("icicleDesc"));
skills[1] = new BasicSkill(0, 5, 1, "Teleport", "Skills/Mage/Teleport", null);
skills[1].setDescription(TextHandler.getText("teleportDesc"));
skills[2] = new BasicSkill(35, 30, 4, "Fireball", "Skills/Mage/Fireball", null);
skills[2].setDescription(TextHandler.getText("fireballDesc"));
break;
case "Druid":
skills[0] = new BasicSkill(20, 10, 2, "Stab", "Skills/Thief/Stab", null);
skills[0].setDescription(TextHandler.getText("stabDesc"));
skills[1] = new BasicSkill(0, 5, 1, "SmokeScreen", "Skills/Thief/SmokeScreen", null);
skills[1].setDescription(TextHandler.getText("smokeScreenDesc"));
skills[2] = new BasicSkill(35, 30, 4, "Heartstop", "Skills/Thief/Heartstop", null);
skills[2].setDescription(TextHandler.getText("heartStopDesc"));
break;
}
role.GenerateSkills(skills);
}
public void loadPlayer(JToken json)
@@ -141,9 +109,6 @@ namespace Assets.Scripts.Player
case "Thief":
role = new ThiefClass();
break;
case "Driud":
role = new DruidClass();
break;
}
}

View File

@@ -25,19 +25,19 @@ namespace Assets.Scripts.Player
}
public string getTooltip(){
return this.tooltip;
return tooltip;
}
public string getText(){
return this.text;
return text;
}
public int getAmount(){
return this.amount;
return amount;
}
public void changeAmount(int change){
this.amount = this.amount + change;
amount += change;
}
public void setAmount(int amount){

View File

@@ -13,7 +13,7 @@ public class Tile : MonoBehaviour
System.Random rand = new System.Random();
TileType tiletype;
GameObject contentGenerator;
List<GameObject> aliveEnemies = new List<GameObject>();
public List<GameObject> aliveEnemies = new List<GameObject>();
public void generateTile(Vector3 pos, TileType type)
{
@@ -29,6 +29,16 @@ public class Tile : MonoBehaviour
}
public void show()
{
gameObject.SetActive(true);
}
public void hide()
{
gameObject.SetActive(false);
}
public void generateContent()
{
foreach (Vector3 position in getSpawnLocations())
@@ -52,7 +62,7 @@ public class Tile : MonoBehaviour
newPoint = new Vector3(rand.Next(-40, 40) + 100 * position.x, 50, rand.Next(-40, 40) + 100 * position.z);
foreach (Vector3 vector in list)
{
if (Vector3.Distance(vector, newPoint) < 12.5f)
if (Vector3.Distance(vector, newPoint) < 5.5f)
{
canSpawn = false;
break;
@@ -75,9 +85,9 @@ public class Tile : MonoBehaviour
{
int chance = rand.Next(1, 101);
if (chance >= 25)
if (chance >= 20)
{
GameObject content = contentGenerator.GetComponent<ContentGenerator>().generateContent(tiletype.ToString());
GameObject content = contentGenerator.GetComponent<ContentGenerator>().generateContent(tiletype);
if (content != null)
{
GameObject obj = Instantiate(content, position, Quaternion.identity, gameObject.transform);

View File

@@ -206,7 +206,7 @@ namespace Assets.Scripts
switch (type)
{
case TileType.LAKE:
result[i] = basis[i] - 1.5f;
result[i] = basis[i] - 1.0f;
break;
case TileType.MOUNTAINS:
result[i] = basis[i] + 1.5f;

View File

@@ -96,6 +96,57 @@ public class WorldGenerator : MonoBehaviour
newTile.GetComponent<Tile>().generateTile(pos, (TileType)Enum.Parse(typeof(TileType), newTile.name.Split("_")[0]));
tiles.Add(pos, newTile);
}
else
{
tiles[pos].GetComponent<Tile>().show();
}
}
public void hideTile(Vector3 requiredPosition)
{
Vector3 pos = currentTile.GetComponent<Tile>().getPosition() + requiredPosition;
if (tiles.ContainsKey(pos) && pos.y == 0)
{
tiles[pos].GetComponent<Tile>().hide();
}
}
public void generateMissingTiles()
{
createTile(new Vector3(-1, 0, 0));
createTile(new Vector3(1, 0, 0));
createTile(new Vector3(0, 0, 1));
createTile(new Vector3(0, 0, -1));
createTile(new Vector3(-1, 0, -1));
createTile(new Vector3(1, 0, -1));
createTile(new Vector3(-1, 0, 1));
createTile(new Vector3(1, 0, 1));
}
public void hideFarTiles()
{
hideTile(new Vector3(-2, 0, -2));
hideTile(new Vector3(-2, 0, -1));
hideTile(new Vector3(-2, 0, 0));
hideTile(new Vector3(-2, 0, 1));
hideTile(new Vector3(-2, 0, 2));
hideTile(new Vector3(2, 0, -2));
hideTile(new Vector3(2, 0, -1));
hideTile(new Vector3(2, 0, 0));
hideTile(new Vector3(2, 0, 1));
hideTile(new Vector3(2, 0, 2));
hideTile(new Vector3(-1, 0, -2));
hideTile(new Vector3(0, 0, -2));
hideTile(new Vector3(1, 0, -2));
hideTile(new Vector3(2, 0, -2));
hideTile(new Vector3(-2, 0, 2));
hideTile(new Vector3(-1, 0, 2));
hideTile(new Vector3(0, 0, 2));
hideTile(new Vector3(1, 0, 2));
}
public void changeCurrentTile(GameObject newCurrent)
@@ -112,7 +163,7 @@ public class WorldGenerator : MonoBehaviour
{
string result = "";
int counter = 0;
string savePath = "";
string savePath;
result = result + FileHandler.generateJSON("cityAmount", cityAmount) + ",\r\n";
result = result + FileHandler.generateJSON("maxCityAmount", maxCityAmount) + ",\r\n";
result = result + "\"currentTile\": " + currentTile.GetComponent<Tile>().saveCurrent() + ",\r\n";

2
Assets/Scripts/UI.meta → Assets/TextMesh Pro.meta Normal file → Executable file
View File

@@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: 7b28188d6b76b96d38e71a4b554ef98f
guid: f54d1bd14bd3ca042bd867b519fee8cc
folderAsset: yes
DefaultImporter:
externalObjects: {}

8
Assets/UI Toolkit.meta Normal file
View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 5cf7b4d6f44f8d161a2177c0ea10607b
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

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