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5
.gitignore
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5
.gitignore
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mono_crash*
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BuildWindows/
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Assets/TextMesh Pro
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2
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2
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@@ -91,36 +91,5 @@
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"skillAnimation":""
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},
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"Druid":{
|
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"first":{
|
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"first":{
|
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"name":"Stab",
|
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"baseDamage":"20",
|
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|
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|
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|
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"skillIcon":"Skills/Thief/Stab",
|
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|
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|
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"second":{
|
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|
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"baseDamage":"0",
|
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"secondaryConsumption":"5",
|
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"cooldown":"1",
|
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"description":"Hide from the next attack",
|
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"skillIcon":"Skills/Thief/SmokeScreen",
|
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"skillAnimation":""
|
||||
},
|
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"third":{
|
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"name":"Heartstop",
|
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"baseDamage":"35",
|
||||
"secondaryConsumption":"30",
|
||||
"cooldown":"4",
|
||||
"description":"Stop the heart of your enemy. High damage.",
|
||||
"skillIcon":"Skills/Thief/Heartstop",
|
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"skillAnimation":""
|
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}
|
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}
|
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}
|
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}
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File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -8,7 +8,7 @@ using UnityEngine;
|
||||
|
||||
namespace Assets.Scripts.Classes
|
||||
{
|
||||
public class BasicClass
|
||||
public abstract class BasicClass
|
||||
{
|
||||
public string classname;
|
||||
protected int dexterityBonus;
|
||||
@@ -39,19 +39,23 @@ namespace Assets.Scripts.Classes
|
||||
|
||||
public void loadHandObjects()
|
||||
{
|
||||
GameObject leftHandPrefab = Resources.Load<GameObject>("Prefabs/"+leftHandName);
|
||||
GameObject rightHandPrefab = Resources.Load<GameObject>("Prefabs/"+rightHandName);
|
||||
GameObject leftHandPrefab = Resources.Load<GameObject>("Prefabs/" + leftHandName);
|
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GameObject rightHandPrefab = Resources.Load<GameObject>("Prefabs/" + rightHandName);
|
||||
|
||||
GameObject leftHandParent = GameObject.Find("leftHand");
|
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GameObject rightHandParent = GameObject.Find("rightHand");
|
||||
|
||||
if(leftHandPrefab != null){
|
||||
if (leftHandPrefab != null)
|
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{
|
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GameObject leftHand = GameObject.Instantiate(leftHandPrefab, leftHandParent.transform);
|
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}
|
||||
|
||||
if(rightHandPrefab != null){
|
||||
if (rightHandPrefab != null)
|
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{
|
||||
GameObject rightHand = GameObject.Instantiate(rightHandPrefab, rightHandParent.transform);
|
||||
}
|
||||
}
|
||||
|
||||
public abstract void GenerateSkills(BasicSkill[] skills);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,21 +0,0 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Assets.Scripts.Classes
|
||||
{
|
||||
class DruidClass : BasicClass
|
||||
{
|
||||
public DruidClass() : base()
|
||||
{
|
||||
classname = "Druid";
|
||||
dexterityBonus = 1;
|
||||
intelligenceBonus = 1;
|
||||
strengthBonus = -2;
|
||||
healthBonus = -10;
|
||||
secondaryBonus = 20;
|
||||
leftHandName = "smallShield";
|
||||
rightHandName = "wand";
|
||||
}
|
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}
|
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}
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@@ -20,5 +20,15 @@ namespace Assets.Scripts.Classes
|
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leftHandName = "orb";
|
||||
rightHandName = "wand";
|
||||
}
|
||||
|
||||
public override void GenerateSkills(BasicSkill[] skills)
|
||||
{
|
||||
skills[0] = new BasicSkill(20, 1, 0, "Icicle", "Skills/Mage/Icicle", null);
|
||||
skills[0].setDescription(TextHandler.getText("icicleDesc"));
|
||||
skills[1] = new BasicSkill(0, 5, 1, "Teleport", "Skills/Mage/Teleport", null);
|
||||
skills[1].setDescription(TextHandler.getText("teleportDesc"));
|
||||
skills[2] = new BasicSkill(35, 30, 4, "Fireball", "Skills/Mage/Fireball", null);
|
||||
skills[2].setDescription(TextHandler.getText("fireballDesc"));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -19,5 +19,15 @@ namespace Assets.Scripts.Classes
|
||||
leftHandName = "smallShield";
|
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rightHandName = "dagger";
|
||||
}
|
||||
|
||||
public override void GenerateSkills(BasicSkill[] skills)
|
||||
{
|
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skills[0] = new BasicSkill(20, 0, 0, "Stab", "Skills/Thief/Stab", null);
|
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skills[0].setDescription(TextHandler.getText("stabDesc"));
|
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skills[1] = new BasicSkill(0, 5, 1, "SmokeScreen", "Skills/Thief/SmokeScreen", null);
|
||||
skills[1].setDescription(TextHandler.getText("smokeScreenDesc"));
|
||||
skills[2] = new BasicSkill(35, 30, 4, "Heartstop", "Skills/Thief/Heartstop", null);
|
||||
skills[2].setDescription(TextHandler.getText("heartStopDesc"));
|
||||
}
|
||||
}
|
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}
|
||||
|
||||
@@ -19,5 +19,15 @@ namespace Assets.Scripts.Classes
|
||||
leftHandName = "shield";
|
||||
rightHandName = "sword";
|
||||
}
|
||||
|
||||
public override void GenerateSkills(BasicSkill[] skills)
|
||||
{
|
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skills[0] = new BasicSkill(20, 0, 0, "Slash", "Skills/Warrior/Slash", null);
|
||||
skills[0].setDescription(TextHandler.getText("slashDesc"));
|
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skills[1] = new BasicSkill(0, 10, 1, "Block", "Skills/Warrior/Block", null);
|
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skills[1].setDescription(TextHandler.getText("blockDesc"));
|
||||
skills[2] = new BasicSkill(35, 30, 4, "Execution", "Skills/Warrior/Execution", null);
|
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skills[2].setDescription(TextHandler.getText("executionDesc"));
|
||||
}
|
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}
|
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}
|
||||
|
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@@ -1,3 +1,4 @@
|
||||
using Assets.Scripts;
|
||||
using Assets.Scripts.InteractableObjects;
|
||||
using Newtonsoft.Json.Linq;
|
||||
using System.Collections;
|
||||
@@ -21,21 +22,21 @@ public class ContentGenerator : MonoBehaviour
|
||||
return enemies[index];
|
||||
}
|
||||
|
||||
public GameObject generateContent(string tiletype)
|
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public GameObject generateContent(TileType tiletype)
|
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{
|
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switch (tiletype.ToLower())
|
||||
switch (tiletype)
|
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{
|
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case "plain":
|
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case TileType.PLAIN:
|
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return generateTileContent();
|
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case "mountains":
|
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case TileType.MOUNTAINS:
|
||||
return generateStoneTileContent();
|
||||
case "forest":
|
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case TileType.FOREST:
|
||||
return generateTreeTileContent();
|
||||
case "hills":
|
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case TileType.HILLS:
|
||||
return generateHillTileContent();
|
||||
case "desert":
|
||||
case TileType.DESERT:
|
||||
return generateDesertTileContent();
|
||||
case "city":
|
||||
case TileType.CITY:
|
||||
return generateCityTileContent();
|
||||
}
|
||||
return null;
|
||||
@@ -44,11 +45,11 @@ public class ContentGenerator : MonoBehaviour
|
||||
public GameObject generateTileContent()
|
||||
{
|
||||
int chance = rand.Next(1, 101);
|
||||
if (chance < 50)
|
||||
if (chance < 25)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
else if (chance >= 50 && chance < 90)
|
||||
else if (chance >= 25 && chance < 80)
|
||||
{
|
||||
if (rand.Next(0, 2) == 0)
|
||||
{
|
||||
@@ -59,11 +60,11 @@ public class ContentGenerator : MonoBehaviour
|
||||
return stones[rand.Next(0, stones.Length)];
|
||||
}
|
||||
}
|
||||
else if (chance >= 90 && chance < 95)
|
||||
else if (chance >= 80 && chance < 90)
|
||||
{
|
||||
return generateEnemy();
|
||||
}
|
||||
else if (chance >= 95 && chance < 99)
|
||||
else if (chance >= 90 && chance < 95)
|
||||
{
|
||||
return boss;
|
||||
}
|
||||
|
||||
@@ -7,6 +7,7 @@ using UnityEngine.InputSystem;
|
||||
using UnityEngine.UI;
|
||||
using Assets.Scripts.Player;
|
||||
using Assets.Scripts.InteractableObjects;
|
||||
using System;
|
||||
|
||||
public class Controls : MonoBehaviour
|
||||
{
|
||||
@@ -16,14 +17,22 @@ public class Controls : MonoBehaviour
|
||||
GameObject playerCam;
|
||||
UIHandler uihandler;
|
||||
Vector3 input;
|
||||
Vector2 view;
|
||||
PlayerInput playerInput;
|
||||
public PlayerInput playerInput;
|
||||
MoveDirection direction;
|
||||
public Vector2 sensitivityMouse = new Vector2(0, 0);
|
||||
|
||||
public Vector2 sensitivityController = new Vector2(0,0);
|
||||
public Vector2 sensitivityMouse = new Vector2(0,0);
|
||||
private Vector2 lookInput;
|
||||
private Vector2 currentRotation;
|
||||
private Vector2 rotationVelocity;
|
||||
|
||||
float multiplier = 0.01f; //DEV Purpose only
|
||||
private float yaw;
|
||||
private float pitch;
|
||||
|
||||
private float smoothTime = 0.05f;
|
||||
|
||||
private float minPitch = -75f;
|
||||
private float maxPitch = 80f;
|
||||
private bool isSprinting = false;
|
||||
|
||||
void Start()
|
||||
{
|
||||
@@ -33,7 +42,6 @@ public class Controls : MonoBehaviour
|
||||
playerCam = GameObject.Find("Main Camera");
|
||||
uihandler = GameObject.Find("UIHandler").GetComponent<UIHandler>();
|
||||
input = new Vector3();
|
||||
view = new Vector2();
|
||||
playerInput = GetComponent<PlayerInput>();
|
||||
direction = MoveDirection.None;
|
||||
}
|
||||
@@ -49,26 +57,9 @@ public class Controls : MonoBehaviour
|
||||
{
|
||||
playerInput.SwitchCurrentActionMap("Menu");
|
||||
}
|
||||
if (!player.GetComponent<PlayerGameObject>().takeDamage(0))
|
||||
if (uihandler.canPlayerMove())
|
||||
{
|
||||
if (!uihandler.isPlayerInFight())
|
||||
{
|
||||
if (uihandler.canPlayerRotate())
|
||||
{
|
||||
if(playerInput.currentControlScheme == "Controller"){
|
||||
playerCam.GetComponent<PlayerCamera>().lookAround(view, sensitivityController * multiplier);
|
||||
player.GetComponent<PlayerGameObject>().rotate(view, sensitivityController * multiplier);
|
||||
}
|
||||
else{
|
||||
playerCam.GetComponent<PlayerCamera>().lookAround(view, sensitivityMouse * multiplier);
|
||||
player.GetComponent<PlayerGameObject>().rotate(view, sensitivityMouse * multiplier);
|
||||
}
|
||||
}
|
||||
if (uihandler.canPlayerMove())
|
||||
{
|
||||
player.GetComponent<PlayerGameObject>().move(input);
|
||||
}
|
||||
}
|
||||
ControlEvents.Move(input, isSprinting);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -81,35 +72,40 @@ public class Controls : MonoBehaviour
|
||||
data.selectedObject = EventSystem.current.currentSelectedGameObject;
|
||||
ExecuteEvents.Execute(data.selectedObject, data, ExecuteEvents.moveHandler);
|
||||
}
|
||||
if (playerInput.currentControlScheme == "Controller")
|
||||
if (uihandler.canPlayerRotate())
|
||||
{
|
||||
if (Cursor.lockState != CursorLockMode.Locked)
|
||||
{
|
||||
Cursor.lockState = CursorLockMode.Locked;
|
||||
}
|
||||
GameObject.Find("txtInteract").GetComponent<Text>().text = GameObject.Find("txtInteract").GetComponent<Text>().text.Replace("[E]", "[ButtonEast]");
|
||||
GameObject.Find("txtInteraction_Tutorial").GetComponent<Text>().text = GameObject.Find("txtInteraction_Tutorial").GetComponent<Text>().text.Replace("[E]", "[ButtonEast]");
|
||||
GameObject.Find("txtTutorialGoal").GetComponent<Text>().text = GameObject.Find("txtTutorialGoal").GetComponent<Text>().text.Replace("[ESC]", "[Start]");
|
||||
Cursor.lockState = CursorLockMode.Locked;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (uihandler.canPlayerRotate())
|
||||
{
|
||||
Cursor.lockState = CursorLockMode.Locked;
|
||||
}
|
||||
else
|
||||
{
|
||||
Cursor.lockState = CursorLockMode.Confined;
|
||||
}
|
||||
GameObject.Find("txtInteract").GetComponent<Text>().text = GameObject.Find("txtInteract").GetComponent<Text>().text.Replace("[ButtonEast]", "[E]");
|
||||
GameObject.Find("txtInteraction_Tutorial").GetComponent<Text>().text = GameObject.Find("txtInteraction_Tutorial").GetComponent<Text>().text.Replace("[E]", "[ButtonEast]");
|
||||
GameObject.Find("txtTutorialGoal").GetComponent<Text>().text = GameObject.Find("txtTutorialGoal").GetComponent<Text>().text.Replace("[Start]", "[ESC]");
|
||||
Cursor.lockState = CursorLockMode.Confined;
|
||||
}
|
||||
}
|
||||
|
||||
public void OnLooking(InputValue value)
|
||||
public void LateUpdate()
|
||||
{
|
||||
view = value.Get<Vector2>();
|
||||
//Stop execution if player is not created yet or if player is dead
|
||||
if (player.GetComponent<PlayerGameObject>().takeDamage(0)) return;
|
||||
//Stop execution if player is in fight
|
||||
if (uihandler.isPlayerInFight()) return;
|
||||
|
||||
if (uihandler.canPlayerRotate())
|
||||
{
|
||||
lookInput = Mouse.current.delta.ReadValue();
|
||||
Vector2 targetRotation = lookInput * sensitivityMouse * Time.deltaTime;
|
||||
currentRotation = Vector2.SmoothDamp(
|
||||
currentRotation,
|
||||
targetRotation,
|
||||
ref rotationVelocity,
|
||||
smoothTime
|
||||
);
|
||||
|
||||
yaw += currentRotation.x;
|
||||
pitch -= currentRotation.y;
|
||||
pitch = Mathf.Clamp(pitch, minPitch, maxPitch);
|
||||
|
||||
ControlEvents.Look(pitch, yaw);
|
||||
}
|
||||
}
|
||||
|
||||
public void OnMovement(InputValue value)
|
||||
@@ -137,7 +133,11 @@ public class Controls : MonoBehaviour
|
||||
direction = MoveDirection.Up;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void OnSprint(InputValue value)
|
||||
{
|
||||
isSprinting = value.isPressed;
|
||||
}
|
||||
|
||||
public void OnInteraction()
|
||||
@@ -150,7 +150,7 @@ public class Controls : MonoBehaviour
|
||||
switch (target.tag.Split(':')[1])
|
||||
{
|
||||
case "Enemy":
|
||||
fight.GetComponent<Fight>().startFight(worldGen.GetComponent<WorldGenerator>().getCurrentTile(), target, player);
|
||||
fight.GetComponent<Fight>().startFight(worldGen.GetComponent<WorldGenerator>().getCurrentTile(), target, player, true);
|
||||
break;
|
||||
case "Tree":
|
||||
player.GetComponent<PlayerGameObject>().getPlayer().getStat("TreeCount").changeAmount(1);
|
||||
@@ -237,22 +237,6 @@ public class Controls : MonoBehaviour
|
||||
}
|
||||
}
|
||||
|
||||
public void OnSkillFive()
|
||||
{
|
||||
if (uihandler.isPlayerInFight())
|
||||
{
|
||||
fight.GetComponent<Fight>().playerAction(5);
|
||||
}
|
||||
}
|
||||
|
||||
public void OnSkillSix()
|
||||
{
|
||||
if (uihandler.isPlayerInFight())
|
||||
{
|
||||
fight.GetComponent<Fight>().playerAction(6);
|
||||
}
|
||||
}
|
||||
|
||||
public void OnDisarm()
|
||||
{
|
||||
if (player.GetComponent<PlayerGameObject>().isArmed)
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 51674c35e02cf3b92ab3c604f5359f2a
|
||||
guid: 200db5235a9d2ed2ebc3fe21cb9776bb
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
17
Assets/Scripts/Events/ControlEvents.cs
Normal file
17
Assets/Scripts/Events/ControlEvents.cs
Normal file
@@ -0,0 +1,17 @@
|
||||
using UnityEngine;
|
||||
|
||||
public static class ControlEvents
|
||||
{
|
||||
public static event System.Action<float, float> OnLookingInput;
|
||||
public static event System.Action<Vector3, bool> OnMovingInput;
|
||||
|
||||
public static void Look(float pitch, float yaw)
|
||||
{
|
||||
OnLookingInput?.Invoke(pitch, yaw);
|
||||
}
|
||||
|
||||
public static void Move(Vector3 force, bool isSprinting)
|
||||
{
|
||||
OnMovingInput?.Invoke(force, isSprinting);
|
||||
}
|
||||
}
|
||||
2
Assets/Scripts/Events/ControlEvents.cs.meta
Normal file
2
Assets/Scripts/Events/ControlEvents.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f6f57f29eb0f62ddcbeda3faf4517459
|
||||
@@ -14,12 +14,16 @@ public class Fight : MonoBehaviour
|
||||
GameObject player;
|
||||
System.Random rand = new System.Random();
|
||||
UIHandler uihandler;
|
||||
bool isFleeable = true;
|
||||
public bool isFightActive = false;
|
||||
|
||||
public void startFight(GameObject tile, GameObject enemy, GameObject player)
|
||||
public void startFight(GameObject tile, GameObject enemy, GameObject player, bool isFleeable)
|
||||
{
|
||||
isFightActive = true;
|
||||
this.tile = tile;
|
||||
this.enemy = enemy;
|
||||
this.player = player;
|
||||
this.isFleeable = isFleeable;
|
||||
enemy.GetComponent<Enemy>().scaleEnemy(player.GetComponent<PlayerGameObject>());
|
||||
enemy.transform.rotation = Quaternion.Euler(0, GameObject.Find("Main Camera").transform.rotation.y, 0);
|
||||
|
||||
@@ -31,6 +35,7 @@ public class Fight : MonoBehaviour
|
||||
|
||||
private void endFight()
|
||||
{
|
||||
isFightActive = false;
|
||||
uihandler.closeFight();
|
||||
}
|
||||
|
||||
@@ -42,7 +47,7 @@ public class Fight : MonoBehaviour
|
||||
switch (index)
|
||||
{
|
||||
case 1:
|
||||
if (rand.Next(1, 11) <= 3)
|
||||
if (rand.Next(1, 11) <= 3 && isFleeable)
|
||||
{
|
||||
escapedSuccesfully = true;
|
||||
endFight();
|
||||
@@ -50,22 +55,23 @@ public class Fight : MonoBehaviour
|
||||
}
|
||||
else
|
||||
{
|
||||
uihandler.showMessage("ERROR;" + TextHandler.getText("escapeFail"));
|
||||
if (isFleeable)
|
||||
{
|
||||
uihandler.showMessage("ERROR;" + TextHandler.getText("escapeFail"));
|
||||
}
|
||||
else
|
||||
{
|
||||
uihandler.showMessage("ERROR;" + TextHandler.getText("escapeFailForced"));
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
//User waits
|
||||
break;
|
||||
case 3:
|
||||
playerDamage = player.GetComponent<PlayerGameObject>().calculateDamage();
|
||||
break;
|
||||
case 4:
|
||||
skillnumber = 0;
|
||||
break;
|
||||
case 5:
|
||||
case 3:
|
||||
skillnumber = 1;
|
||||
break;
|
||||
case 6:
|
||||
case 4:
|
||||
skillnumber = 2;
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -110,14 +110,4 @@ public class AudioHandler : MonoBehaviour
|
||||
GameObject.Find("slideEffects").GetComponent<Slider>().value = playerAudio.volume;
|
||||
GameObject.Find("slideMusic").GetComponent<Slider>().value = cameraAudio.volume;
|
||||
}
|
||||
|
||||
public string saveAudioSettings()
|
||||
{
|
||||
string result = "";
|
||||
float music = GameObject.Find("slideMusic").GetComponent<Slider>().value;
|
||||
float effects = GameObject.Find("slideEffects").GetComponent<Slider>().value;
|
||||
result = result + "Music:" + music + "\r\n";
|
||||
result = result + "Effects:" + effects;
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -24,18 +24,6 @@ namespace Assets.Scripts
|
||||
fight = GameObject.Find("Fight");
|
||||
}
|
||||
|
||||
public void openOptions()
|
||||
{
|
||||
audioHandler.playButtonClick();
|
||||
uihandler.openOptions();
|
||||
}
|
||||
|
||||
public void closeOptions()
|
||||
{
|
||||
audioHandler.playButtonClick();
|
||||
uihandler.closeOptions();
|
||||
}
|
||||
|
||||
public void exitToMenu()
|
||||
{
|
||||
audioHandler.playButtonClick();
|
||||
@@ -78,27 +66,6 @@ namespace Assets.Scripts
|
||||
player.upgradeSecondary();
|
||||
}
|
||||
|
||||
public void saveOptions()
|
||||
{
|
||||
string saveText = "";
|
||||
audioHandler.playButtonClick();
|
||||
saveText = saveText + uihandler.saveVideoSettings() + "\r\n";
|
||||
saveText = saveText + uihandler.saveLanguage() + "\r\n";
|
||||
saveText = saveText + audioHandler.saveAudioSettings() + "\r\n";
|
||||
GameObject.Find("Controls").GetComponent<Controls>().sensitivityMouse = new Vector2(
|
||||
GameObject.Find("slideSensitivityMouseHorizontal").GetComponent<Slider>().value,
|
||||
GameObject.Find("slideSensitivityMouseVertical").GetComponent<Slider>().value
|
||||
);
|
||||
GameObject.Find("Controls").GetComponent<Controls>().sensitivityController = new Vector2(
|
||||
GameObject.Find("slideSensitivityControllerHorizontal").GetComponent<Slider>().value,
|
||||
GameObject.Find("slideSensitivityControllerVertical").GetComponent<Slider>().value
|
||||
);
|
||||
saveText = saveText + "SensitivityController:"+GameObject.Find("slideSensitivityControllerHorizontal").GetComponent<Slider>().value + "/" + GameObject.Find("slideSensitivityControllerVertical").GetComponent<Slider>().value + "\r\n";
|
||||
saveText = saveText + "SensitivityMouse:"+GameObject.Find("slideSensitivityMouseHorizontal").GetComponent<Slider>().value + "/" + GameObject.Find("slideSensitivityMouseVertical").GetComponent<Slider>().value;
|
||||
FileHandler.saveOptions(saveText);
|
||||
uihandler.closeOptions();
|
||||
}
|
||||
|
||||
public void closeIntroduction()
|
||||
{
|
||||
audioHandler.playButtonClick();
|
||||
@@ -140,10 +107,6 @@ namespace Assets.Scripts
|
||||
fight.GetComponent<Fight>().playerAction(index);
|
||||
}
|
||||
|
||||
public void switchOptionView(string key){
|
||||
uihandler.showOptionView(key);
|
||||
}
|
||||
|
||||
public void closeTutorial(){
|
||||
uihandler.closeTutorial();
|
||||
}
|
||||
|
||||
@@ -60,7 +60,6 @@ namespace Assets.Scripts
|
||||
sw.WriteLine("Mode:0");
|
||||
sw.WriteLine("Language:en");
|
||||
sw.WriteLine("SensitivityMouse:1/1");
|
||||
sw.WriteLine("SensitivityController:1/1");
|
||||
sw.Flush();
|
||||
sw.Close();
|
||||
}
|
||||
@@ -68,9 +67,11 @@ namespace Assets.Scripts
|
||||
foreach(string line in lines){
|
||||
switch(line.Split(":")[0]){
|
||||
case "Music":
|
||||
if (!isIngame) break;
|
||||
GameObject.Find("Main Camera").GetComponent<AudioSource>().volume = float.Parse(line.Split(':')[1]);
|
||||
break;
|
||||
case "Effects":
|
||||
if (!isIngame) break;
|
||||
GameObject.Find("Player").GetComponent<AudioSource>().volume = float.Parse(line.Split(':')[1]);
|
||||
break;
|
||||
case "Resolution":
|
||||
@@ -110,14 +111,6 @@ namespace Assets.Scripts
|
||||
);
|
||||
}
|
||||
break;
|
||||
case "SensitivityController":
|
||||
if(isIngame){
|
||||
GameObject.Find("Controls").GetComponent<Controls>().sensitivityController = new Vector2(
|
||||
float.Parse(line.Split(':')[1].Split("/")[0]),
|
||||
float.Parse(line.Split(':')[1].Split("/")[1])
|
||||
);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -145,10 +138,6 @@ namespace Assets.Scripts
|
||||
GameObject.Find("slideSensitivityMouseHorizontal").GetComponent<Slider>().value = float.Parse(line.Split(':')[1].Split("/")[0]);
|
||||
GameObject.Find("slideSensitivityMouseVertical").GetComponent<Slider>().value = float.Parse(line.Split(':')[1].Split("/")[1]);
|
||||
break;
|
||||
case "SensitivityController":
|
||||
GameObject.Find("slideSensitivityControllerHorizontal").GetComponent<Slider>().value = float.Parse(line.Split(':')[1].Split("/")[0]);
|
||||
GameObject.Find("slideSensitivityControllerVertical").GetComponent<Slider>().value = float.Parse(line.Split(':')[1].Split("/")[1]);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
97
Assets/Scripts/Handler/OptionHandler.cs
Normal file
97
Assets/Scripts/Handler/OptionHandler.cs
Normal file
@@ -0,0 +1,97 @@
|
||||
using Assets.Scripts;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class OptionHandler : MonoBehaviour
|
||||
{
|
||||
public bool isMenu = true;
|
||||
|
||||
public void saveOptions()
|
||||
{
|
||||
string saveText = "";
|
||||
saveText = saveText + saveVideoSettings() + "\r\n";
|
||||
saveText = saveText + saveLanguage() + "\r\n";
|
||||
saveText = saveText + saveAudioSettings() + "\r\n";
|
||||
saveText = saveText + "SensitivityMouse:" + GameObject.Find("slideSensitivityMouseHorizontal").GetComponent<Slider>().value + "/" + GameObject.Find("slideSensitivityMouseVertical").GetComponent<Slider>().value;
|
||||
|
||||
if (!isMenu)
|
||||
{
|
||||
GameObject.Find("Controls").GetComponent<Controls>().sensitivityMouse = new Vector2(
|
||||
GameObject.Find("slideSensitivityMouseHorizontal").GetComponent<Slider>().value,
|
||||
GameObject.Find("slideSensitivityMouseVertical").GetComponent<Slider>().value
|
||||
);
|
||||
}
|
||||
FileHandler.saveOptions(saveText);
|
||||
}
|
||||
|
||||
public string saveVideoSettings()
|
||||
{
|
||||
GameObject resolution = GameObject.Find("dropResolution");
|
||||
GameObject mode = GameObject.Find("dropMode");
|
||||
string result = "";
|
||||
switch (resolution.GetComponent<Dropdown>().value)
|
||||
{
|
||||
case 0:
|
||||
Screen.SetResolution(800, 600, Screen.fullScreenMode);
|
||||
break;
|
||||
case 1:
|
||||
Screen.SetResolution(1280, 800, Screen.fullScreenMode);
|
||||
break;
|
||||
case 2:
|
||||
Screen.SetResolution(1920, 1080, Screen.fullScreenMode);
|
||||
break;
|
||||
}
|
||||
|
||||
switch (mode.GetComponent<Dropdown>().value)
|
||||
{
|
||||
case 0:
|
||||
if (Screen.fullScreenMode != FullScreenMode.Windowed)
|
||||
{
|
||||
Screen.fullScreenMode = FullScreenMode.Windowed;
|
||||
}
|
||||
break;
|
||||
case 1:
|
||||
if (Screen.fullScreenMode != FullScreenMode.ExclusiveFullScreen)
|
||||
{
|
||||
Screen.fullScreenMode = FullScreenMode.ExclusiveFullScreen;
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
if (Screen.fullScreenMode != FullScreenMode.FullScreenWindow)
|
||||
{
|
||||
Screen.fullScreenMode = FullScreenMode.FullScreenWindow;
|
||||
}
|
||||
break;
|
||||
}
|
||||
result = result + "Resolution:" + resolution.GetComponent<Dropdown>().value + "\r\n";
|
||||
result = result + "Mode:" + mode.GetComponent<Dropdown>().value;
|
||||
return result;
|
||||
}
|
||||
|
||||
public string saveLanguage()
|
||||
{
|
||||
GameObject language = GameObject.Find("dropLanguage");
|
||||
string result = "";
|
||||
switch (language.GetComponent<Dropdown>().value)
|
||||
{
|
||||
case 0:
|
||||
result = "de";
|
||||
break;
|
||||
case 1:
|
||||
result = "en";
|
||||
break;
|
||||
}
|
||||
result = "Language:" + result;
|
||||
return result;
|
||||
}
|
||||
|
||||
public string saveAudioSettings()
|
||||
{
|
||||
string result = "";
|
||||
float music = GameObject.Find("slideMusic").GetComponent<Slider>().value;
|
||||
float effects = GameObject.Find("slideEffects").GetComponent<Slider>().value;
|
||||
result = result + "Music:" + music + "\r\n";
|
||||
result = result + "Effects:" + effects;
|
||||
return result;
|
||||
}
|
||||
}
|
||||
2
Assets/Scripts/Handler/OptionHandler.cs.meta
Normal file
2
Assets/Scripts/Handler/OptionHandler.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 01be303a57f148e4791a13abf141956a
|
||||
@@ -14,7 +14,7 @@ namespace Assets.Scripts
|
||||
{
|
||||
SceneManager.sceneLoaded += OnSceneLoaded;
|
||||
bool hasSceneHandler = false;
|
||||
foreach (Object o in FindObjectsOfType(typeof(MonoBehaviour)))
|
||||
foreach (Object o in FindObjectsByType<MonoBehaviour>(FindObjectsSortMode.None))
|
||||
{
|
||||
if (o.name == "SceneHandlerLoaded")
|
||||
{
|
||||
@@ -24,26 +24,26 @@ namespace Assets.Scripts
|
||||
}
|
||||
if (!hasSceneHandler)
|
||||
{
|
||||
DontDestroyOnLoad(this.gameObject);
|
||||
this.gameObject.name = "SceneHandlerLoaded";
|
||||
DontDestroyOnLoad(gameObject);
|
||||
gameObject.name = "SceneHandlerLoaded";
|
||||
}
|
||||
}
|
||||
|
||||
public void openMenuScene()
|
||||
{
|
||||
SceneManager.LoadSceneAsync("MenuScene", LoadSceneMode.Single);
|
||||
SceneManager.LoadScene("MenuScene", LoadSceneMode.Single);
|
||||
}
|
||||
|
||||
public void openGameScene()
|
||||
{
|
||||
SceneManager.LoadSceneAsync("GameScene", LoadSceneMode.Single);
|
||||
SceneManager.LoadScene("GameScene", LoadSceneMode.Single);
|
||||
}
|
||||
|
||||
public static void switchGameToMenu()
|
||||
{
|
||||
if (!sceneSwitched)
|
||||
{
|
||||
SceneManager.LoadSceneAsync("MenuScene", LoadSceneMode.Single);
|
||||
SceneManager.LoadScene("MenuScene", LoadSceneMode.Single);
|
||||
sceneSwitched = true;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -41,14 +41,47 @@ public class SteamWorksHandler : MonoBehaviour
|
||||
}
|
||||
}
|
||||
|
||||
public static void getFirstPlayAchievement()
|
||||
{
|
||||
if (SteamManager.Initialized)
|
||||
{
|
||||
bool hasAchievement;
|
||||
bool success = SteamUserStats.GetAchievement("StartAchievement", out hasAchievement);
|
||||
if (success && !hasAchievement)
|
||||
{
|
||||
SteamUserStats.SetAchievement("StartAchievement");
|
||||
SteamUserStats.StoreStats();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void getCharacterCreationAchievement()
|
||||
{
|
||||
if (SteamManager.Initialized)
|
||||
{
|
||||
bool hasAchievement;
|
||||
bool success = SteamUserStats.GetAchievement("CharAchievement", out hasAchievement);
|
||||
if (success && !hasAchievement)
|
||||
{
|
||||
SteamUserStats.SetAchievement("CharAchievement");
|
||||
SteamUserStats.StoreStats();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void getStandardAchievement(string name)
|
||||
{
|
||||
if (!isGodMode())
|
||||
{
|
||||
if (SteamManager.Initialized)
|
||||
{
|
||||
SteamUserStats.SetAchievement(name);
|
||||
SteamUserStats.StoreStats();
|
||||
bool hasAchievement;
|
||||
bool success = SteamUserStats.GetAchievement(name, out hasAchievement);
|
||||
if (success && !hasAchievement)
|
||||
{
|
||||
SteamUserStats.SetAchievement(name);
|
||||
SteamUserStats.StoreStats();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -57,8 +90,13 @@ public class SteamWorksHandler : MonoBehaviour
|
||||
{
|
||||
if (SteamManager.Initialized)
|
||||
{
|
||||
SteamUserStats.SetAchievement("GodAchievement");
|
||||
SteamUserStats.StoreStats();
|
||||
bool hasAchievement;
|
||||
bool success = SteamUserStats.GetAchievement("GodAchievement", out hasAchievement);
|
||||
if (success && !hasAchievement)
|
||||
{
|
||||
SteamUserStats.SetAchievement("GodAchievement");
|
||||
SteamUserStats.StoreStats();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -90,8 +128,13 @@ public class SteamWorksHandler : MonoBehaviour
|
||||
{
|
||||
if (SteamManager.Initialized)
|
||||
{
|
||||
SteamUserStats.SetAchievement(name);
|
||||
SteamUserStats.StoreStats();
|
||||
bool hasAchievement;
|
||||
bool success = SteamUserStats.GetAchievement(name, out hasAchievement);
|
||||
if (success && !hasAchievement)
|
||||
{
|
||||
SteamUserStats.SetAchievement(name);
|
||||
SteamUserStats.StoreStats();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -107,29 +150,37 @@ public class SteamWorksHandler : MonoBehaviour
|
||||
{
|
||||
if (!isGodMode())
|
||||
{
|
||||
SteamUserStats.SetAchievement("ItemAchievement");
|
||||
SteamUserStats.StoreStats();
|
||||
bool hasAchievement;
|
||||
bool success = SteamUserStats.GetAchievement("ItemAchievement", out hasAchievement);
|
||||
if (success && !hasAchievement)
|
||||
{
|
||||
SteamUserStats.SetAchievement("ItemAchievement");
|
||||
SteamUserStats.StoreStats();
|
||||
}
|
||||
string name = "";
|
||||
switch (item.getRarity())
|
||||
{
|
||||
case ItemRarity.COMMON:
|
||||
SteamUserStats.SetAchievement("CommonAchievement");
|
||||
SteamUserStats.StoreStats();
|
||||
name = "CommonAchievement";
|
||||
break;
|
||||
case ItemRarity.RARE:
|
||||
SteamUserStats.SetAchievement("RareAchievement");
|
||||
SteamUserStats.StoreStats();
|
||||
name = "RareAchievement";
|
||||
break;
|
||||
case ItemRarity.EPIC:
|
||||
SteamUserStats.SetAchievement("EpicAchievement");
|
||||
SteamUserStats.StoreStats();
|
||||
name = "EpicAchievement";
|
||||
break;
|
||||
case ItemRarity.LEGENDARY:
|
||||
SteamUserStats.SetAchievement("LegendaryAchievement");
|
||||
SteamUserStats.StoreStats();
|
||||
name = "LegendaryAchievement";
|
||||
break;
|
||||
}
|
||||
success = SteamUserStats.GetAchievement(name, out hasAchievement);
|
||||
if (success && !hasAchievement)
|
||||
{
|
||||
SteamUserStats.SetAchievement(name);
|
||||
SteamUserStats.StoreStats();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -68,7 +68,7 @@ namespace Assets.Scripts
|
||||
|
||||
private void switchWaterLayer()
|
||||
{
|
||||
if (GameObject.Find("Player").transform.position.y < -1)
|
||||
if (GameObject.Find("Player").transform.position.y < -3)
|
||||
{
|
||||
waterLayer.transform.localScale = new Vector3(1, 1, 1);
|
||||
}
|
||||
@@ -115,21 +115,6 @@ namespace Assets.Scripts
|
||||
EventSystem.current.SetSelectedGameObject(GameObject.Find("btnCloseTutorial"));
|
||||
}
|
||||
|
||||
public void openOptions()
|
||||
{
|
||||
FileHandler.loadOptionDisplay();
|
||||
hideOtherElements(options);
|
||||
state = UIState.PAUSEOPTIONS;
|
||||
EventSystem.current.SetSelectedGameObject(GameObject.Find("btnAudio"));
|
||||
showOptionView("audio");
|
||||
}
|
||||
|
||||
public void closeOptions()
|
||||
{
|
||||
state = UIState.PAUSE;
|
||||
openPauseMenu();
|
||||
}
|
||||
|
||||
public void switchInventory()
|
||||
{
|
||||
if (state == UIState.INVENTORY)
|
||||
@@ -190,6 +175,7 @@ namespace Assets.Scripts
|
||||
if (state == UIState.PAUSE)
|
||||
{
|
||||
closePauseMenu();
|
||||
Cursor.lockState = CursorLockMode.Locked;
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -234,67 +220,6 @@ namespace Assets.Scripts
|
||||
showHUD();
|
||||
}
|
||||
|
||||
public string saveVideoSettings()
|
||||
{
|
||||
GameObject resolution = GameObject.Find("dropResolution");
|
||||
GameObject mode = GameObject.Find("dropMode");
|
||||
string result = "";
|
||||
switch (resolution.GetComponent<Dropdown>().value)
|
||||
{
|
||||
case 0:
|
||||
Screen.SetResolution(800, 600, Screen.fullScreenMode);
|
||||
break;
|
||||
case 1:
|
||||
Screen.SetResolution(1280, 800, Screen.fullScreenMode);
|
||||
break;
|
||||
case 2:
|
||||
Screen.SetResolution(1920, 1080, Screen.fullScreenMode);
|
||||
break;
|
||||
}
|
||||
|
||||
switch (mode.GetComponent<Dropdown>().value)
|
||||
{
|
||||
case 0:
|
||||
if (Screen.fullScreenMode != FullScreenMode.Windowed)
|
||||
{
|
||||
Screen.fullScreenMode = FullScreenMode.Windowed;
|
||||
}
|
||||
break;
|
||||
case 1:
|
||||
if (Screen.fullScreenMode != FullScreenMode.ExclusiveFullScreen)
|
||||
{
|
||||
Screen.fullScreenMode = FullScreenMode.ExclusiveFullScreen;
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
if (Screen.fullScreenMode != FullScreenMode.FullScreenWindow)
|
||||
{
|
||||
Screen.fullScreenMode = FullScreenMode.FullScreenWindow;
|
||||
}
|
||||
break;
|
||||
}
|
||||
result = result + "Resolution:" + resolution.GetComponent<Dropdown>().value + "\r\n";
|
||||
result = result + "Mode:" + mode.GetComponent<Dropdown>().value;
|
||||
return result;
|
||||
}
|
||||
|
||||
public string saveLanguage()
|
||||
{
|
||||
GameObject language = GameObject.Find("dropLanguage");
|
||||
string result = "";
|
||||
switch (language.GetComponent<Dropdown>().value)
|
||||
{
|
||||
case 0:
|
||||
result = "de";
|
||||
break;
|
||||
case 1:
|
||||
result = "en";
|
||||
break;
|
||||
}
|
||||
result = "Language:" + result;
|
||||
return result;
|
||||
}
|
||||
|
||||
public void openPauseMenu()
|
||||
{
|
||||
hideOtherElements(pauseMenu);
|
||||
@@ -312,7 +237,7 @@ namespace Assets.Scripts
|
||||
public void showDeathScreen()
|
||||
{
|
||||
state = UIState.DEATH;
|
||||
|
||||
|
||||
PlayerObject player = GameObject.Find("Player").GetComponent<PlayerGameObject>().getPlayer();
|
||||
GameObject statText = GameObject.Find("txtDeathStats");
|
||||
string text = statText.GetComponent<Text>().text;
|
||||
@@ -465,6 +390,12 @@ namespace Assets.Scripts
|
||||
background = GameObject.Find("secondaryBackgroundPlayer");
|
||||
text = GameObject.Find("secondaryTextPlayer");
|
||||
updateBar(foreground, background, text, player.getPlayerStat("MaxSecondary").getAmount() + equipment["MP"], player.getPlayerStat("Secondary").getAmount());
|
||||
|
||||
|
||||
foreground = GameObject.Find("jumpTimerFill");
|
||||
background = GameObject.Find("jumpTimer");
|
||||
text = null;
|
||||
updateBar(foreground, background, text, player.secondsUntilJump, (int)player.secondsSinceJump);
|
||||
}
|
||||
|
||||
public void updateBar(GameObject bar, GameObject barBackground, GameObject textField, int maxValue, int minValue)
|
||||
@@ -514,22 +445,6 @@ namespace Assets.Scripts
|
||||
state = UIState.GAME;
|
||||
}
|
||||
|
||||
public void showOptionView(string key)
|
||||
{
|
||||
GameObject optionContent = GameObject.Find("pnlContent");
|
||||
for (int i = 0; i < optionContent.transform.childCount; i++)
|
||||
{
|
||||
if (optionContent.transform.GetChild(i).name.ToLower().Contains(key))
|
||||
{
|
||||
optionContent.transform.GetChild(i).transform.localScale = new Vector3(1, 1, 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
optionContent.transform.GetChild(i).transform.localScale = new Vector3(0, 0, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void switchLanguage()
|
||||
{
|
||||
GameObject language = GameObject.Find("dropLanguage");
|
||||
|
||||
@@ -6,6 +6,7 @@ using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using System.Diagnostics;
|
||||
|
||||
namespace Assets.Scripts.InteractableObjects
|
||||
{
|
||||
@@ -15,6 +16,82 @@ namespace Assets.Scripts.InteractableObjects
|
||||
BasicSlime slime;
|
||||
SlimeFactory factory = new SlimeFactory();
|
||||
public SlimeType slimeType;
|
||||
bool isJumping;
|
||||
Stopwatch jumpTimer;
|
||||
bool followsPlayer;
|
||||
Fight fight;
|
||||
int jumpResetModifier;
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
isJumping = true;
|
||||
jumpTimer = new Stopwatch();
|
||||
jumpTimer.Start();
|
||||
followsPlayer = false;
|
||||
fight = GameObject.Find("Fight").GetComponent<Fight>();
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
if(fight.isFightActive) return;
|
||||
Jump();
|
||||
}
|
||||
|
||||
void Jump()
|
||||
{
|
||||
if (!isJumping)
|
||||
{
|
||||
jumpTimer.Start();
|
||||
isJumping = true;
|
||||
jumpResetModifier = rand.Next(-500, 500);
|
||||
Vector3 jumpVector;
|
||||
if (followsPlayer)
|
||||
{
|
||||
jumpVector = GameObject.Find("Player").transform.position - gameObject.transform.position;
|
||||
jumpVector *= 0.25f * Mathf.Log10(jumpVector.magnitude);
|
||||
jumpVector.y = 5;
|
||||
}
|
||||
else
|
||||
{
|
||||
jumpVector = new Vector3(rand.Next(-5, 5), 10, rand.Next(-5, 5));
|
||||
}
|
||||
gameObject.GetComponent<Rigidbody>().AddForce(jumpVector, ForceMode.Impulse);
|
||||
}
|
||||
if (jumpTimer.ElapsedMilliseconds >= 5000 + jumpResetModifier)
|
||||
{
|
||||
jumpTimer.Reset();
|
||||
isJumping = false;
|
||||
}
|
||||
}
|
||||
|
||||
void OnTriggerExit(Collider col)
|
||||
{
|
||||
if (col.name.Contains("_") && col.gameObject == gameObject.transform.parent.gameObject)
|
||||
{
|
||||
col.gameObject.GetComponent<Tile>().aliveEnemies.Remove(gameObject);
|
||||
}
|
||||
}
|
||||
|
||||
void OnTriggerEnter(Collider col)
|
||||
{
|
||||
if (col.name.Contains("_") && col.gameObject != gameObject.transform.parent.gameObject)
|
||||
{
|
||||
col.gameObject.GetComponent<Tile>().aliveEnemies.Add(gameObject);
|
||||
gameObject.transform.SetParent(col.gameObject.transform);
|
||||
}
|
||||
}
|
||||
|
||||
public void handleFollow(bool isFollowing)
|
||||
{
|
||||
followsPlayer = isFollowing;
|
||||
}
|
||||
|
||||
public void HandleDetection()
|
||||
{
|
||||
followsPlayer = true;
|
||||
}
|
||||
|
||||
public override void handleInteraction(GameObject player)
|
||||
{
|
||||
|
||||
@@ -29,7 +29,7 @@ namespace Assets.Scripts
|
||||
numberOfAttributes = 0;
|
||||
}
|
||||
calculateAttributes(luck, numberOfAttributes);
|
||||
place = (ItemPlace)rand.Next(8);
|
||||
place = (ItemPlace)rand.Next(7);
|
||||
editName();
|
||||
loadImage();
|
||||
}
|
||||
@@ -90,9 +90,6 @@ namespace Assets.Scripts
|
||||
case "Mage":
|
||||
replacement = "Orb";
|
||||
break;
|
||||
case "Druid":
|
||||
replacement = "Shield";
|
||||
break;
|
||||
}
|
||||
}
|
||||
else if (place == ItemPlace.RIGHTHAND)
|
||||
@@ -108,9 +105,6 @@ namespace Assets.Scripts
|
||||
case "Mage":
|
||||
replacement = "Wand";
|
||||
break;
|
||||
case "Druid":
|
||||
replacement = "Wand";
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (itemName != null)
|
||||
|
||||
File diff suppressed because one or more lines are too long
@@ -25,26 +25,16 @@ public class ControlsMenu : MonoBehaviour
|
||||
void Update()
|
||||
{
|
||||
changeNameInput();
|
||||
if(playerInput.currentControlScheme == "Controller"){
|
||||
if(EventSystem.current.currentSelectedGameObject == null){
|
||||
EventSystem.current.SetSelectedGameObject(FindFirstObjectByType<Button>().gameObject);
|
||||
}
|
||||
if(Cursor.lockState != CursorLockMode.Locked){
|
||||
Cursor.lockState = CursorLockMode.Locked;
|
||||
}
|
||||
if(playerInput.currentActionMap.name != "Menu"){
|
||||
playerInput.SwitchCurrentActionMap("Menu");
|
||||
}
|
||||
}
|
||||
else{
|
||||
if(Cursor.lockState != CursorLockMode.Confined){
|
||||
Cursor.lockState = CursorLockMode.Confined;
|
||||
}
|
||||
if (Cursor.lockState != CursorLockMode.Confined)
|
||||
{
|
||||
Cursor.lockState = CursorLockMode.Confined;
|
||||
}
|
||||
}
|
||||
|
||||
public void FixedUpdate(){
|
||||
if(direction != MoveDirection.None){
|
||||
public void FixedUpdate()
|
||||
{
|
||||
if (direction != MoveDirection.None)
|
||||
{
|
||||
AxisEventData data = new AxisEventData(EventSystem.current);
|
||||
data.moveDir = direction;
|
||||
data.selectedObject = EventSystem.current.currentSelectedGameObject;
|
||||
@@ -52,36 +42,33 @@ public class ControlsMenu : MonoBehaviour
|
||||
}
|
||||
}
|
||||
|
||||
public void OnMovement(InputValue value){
|
||||
if(value.Get<Vector2>().x < 0){
|
||||
public void OnMovement(InputValue value)
|
||||
{
|
||||
if (value.Get<Vector2>().x < 0)
|
||||
{
|
||||
direction = MoveDirection.Left;
|
||||
}
|
||||
else if(value.Get<Vector2>().x > 0){
|
||||
else if (value.Get<Vector2>().x > 0)
|
||||
{
|
||||
direction = MoveDirection.Right;
|
||||
}
|
||||
else if(value.Get<Vector2>().y < 0){
|
||||
else if (value.Get<Vector2>().y < 0)
|
||||
{
|
||||
direction = MoveDirection.Down;
|
||||
}
|
||||
else if(value.Get<Vector2>().y > 0){
|
||||
else if (value.Get<Vector2>().y > 0)
|
||||
{
|
||||
direction = MoveDirection.Up;
|
||||
}
|
||||
}
|
||||
|
||||
public void OnBack(){
|
||||
public void OnBack()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void changeNameInput(){
|
||||
if(uihandler.isCharacterCreation()){
|
||||
if(playerInput.currentControlScheme == "Controller"){
|
||||
if(EventSystem.current.currentSelectedGameObject == null || EventSystem.current.currentSelectedGameObject == GameObject.Find("inName")){
|
||||
EventSystem.current.SetSelectedGameObject(GameObject.Find("btnRandomName"));
|
||||
}
|
||||
GameObject.Find("inName").GetComponent<InputField>().interactable = false;
|
||||
}
|
||||
else{
|
||||
GameObject.Find("inName").GetComponent<InputField>().interactable = true;
|
||||
}
|
||||
}
|
||||
public void changeNameInput()
|
||||
{
|
||||
GameObject.Find("inName").GetComponent<InputField>().interactable = true;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -20,218 +20,65 @@ namespace Assets.Scripts.Menu
|
||||
void Start()
|
||||
{
|
||||
FileHandler.loadOptions(false);
|
||||
options.transform.localScale = new Vector3(0,0,0);
|
||||
characterCreation.transform.localScale = new Vector3(0,0,0);
|
||||
mainMenu.transform.localScale = new Vector3(1,1,1);
|
||||
SteamWorksHandler.getStandardAchievement("StartAchievement");
|
||||
options.transform.localScale = new Vector3(0, 0, 0);
|
||||
characterCreation.transform.localScale = new Vector3(0, 0, 0);
|
||||
SteamWorksHandler.getFirstPlayAchievement();
|
||||
EventSystem.current.SetSelectedGameObject(GameObject.Find("btnStart"));
|
||||
}
|
||||
|
||||
public void startGame(SceneHandler sceneHandler)
|
||||
{
|
||||
int cityAmount = 0;
|
||||
switch (GameObject.Find("dropSize").GetComponent<Dropdown>().value)
|
||||
{
|
||||
case 0:
|
||||
cityAmount = 5;
|
||||
break;
|
||||
case 1:
|
||||
cityAmount = 10;
|
||||
break;
|
||||
case 2:
|
||||
cityAmount = 20;
|
||||
break;
|
||||
case 3:
|
||||
cityAmount = 40;
|
||||
break;
|
||||
}
|
||||
int cityAmount = GameObject.Find("dropSize").GetComponent<Dropdown>().value * 5 + 5;
|
||||
PlayerPrefs.SetInt("cityAmount", cityAmount);
|
||||
PlayerPrefs.SetInt("class", GameObject.Find("dropClass").GetComponent<Dropdown>().value);
|
||||
PlayerPrefs.SetInt("race", GameObject.Find("dropRace").GetComponent<Dropdown>().value);
|
||||
PlayerPrefs.SetString("playername", GameObject.Find("inName").GetComponent<InputField>().text);
|
||||
PlayerPrefs.SetInt("difficulty", GameObject.Find("dropDifficulty").GetComponent<Dropdown>().value);
|
||||
PlayerPrefs.SetInt("isLoad", 0);
|
||||
SteamWorksHandler.getStandardAchievement("CharAchievement");
|
||||
sceneHandler.openGameScene();
|
||||
}
|
||||
|
||||
private void setPlayerInformation()
|
||||
{
|
||||
string name = GameObject.Find("inName").GetComponent<InputField>().text;
|
||||
int role = GameObject.Find("dropClass").GetComponent<Dropdown>().value;
|
||||
int race = GameObject.Find("dropRace").GetComponent<Dropdown>().value;
|
||||
BasicRace playerRace = new BasicRace();
|
||||
BasicClass playerClass = new BasicClass();
|
||||
switch (role)
|
||||
{
|
||||
case 0:
|
||||
playerClass = new WarriorClass();
|
||||
break;
|
||||
case 1:
|
||||
playerClass = new MageClass();
|
||||
break;
|
||||
case 2:
|
||||
playerClass = new ThiefClass();
|
||||
break;
|
||||
case 3:
|
||||
playerClass = new DruidClass();
|
||||
break;
|
||||
}
|
||||
switch (race)
|
||||
{
|
||||
case 0:
|
||||
playerRace = new HumanRace();
|
||||
break;
|
||||
case 1:
|
||||
playerRace = new ElvenRace();
|
||||
break;
|
||||
case 2:
|
||||
playerRace = new DwarvenRace();
|
||||
break;
|
||||
case 3:
|
||||
playerRace = new GoblinRace();
|
||||
break;
|
||||
case 4:
|
||||
playerRace = new GiantRace();
|
||||
break;
|
||||
case 5:
|
||||
playerRace = new NightelfRace();
|
||||
break;
|
||||
}
|
||||
GameObject.Find("Player").GetComponent<PlayerGameObject>().generatePlayer(playerRace, playerClass, name, GameObject.Find("dropDifficulty").GetComponent<Dropdown>().value);
|
||||
}
|
||||
|
||||
public void openCharacterCreation()
|
||||
{
|
||||
options.transform.localScale = new Vector3(0,0,0);
|
||||
characterCreation.transform.localScale = new Vector3(1,1,1);
|
||||
mainMenu.transform.localScale = new Vector3(0,0,0);
|
||||
options.transform.localScale = new Vector3(0, 0, 0);
|
||||
characterCreation.transform.localScale = new Vector3(1, 1, 1);
|
||||
EventSystem.current.SetSelectedGameObject(GameObject.Find("inName"));
|
||||
}
|
||||
|
||||
public void closeCharacterCreation()
|
||||
{
|
||||
options.transform.localScale = new Vector3(0,0,0);
|
||||
characterCreation.transform.localScale = new Vector3(0,0,0);
|
||||
mainMenu.transform.localScale = new Vector3(1,1,1);
|
||||
options.transform.localScale = new Vector3(0, 0, 0);
|
||||
characterCreation.transform.localScale = new Vector3(0, 0, 0);
|
||||
EventSystem.current.SetSelectedGameObject(GameObject.Find("btnStart"));
|
||||
}
|
||||
|
||||
public void openOptions()
|
||||
{
|
||||
options.transform.localScale = new Vector3(1,1,1);
|
||||
characterCreation.transform.localScale = new Vector3(0,0,0);
|
||||
mainMenu.transform.localScale = new Vector3(0,0,0);
|
||||
options.transform.localScale = new Vector3(1, 1, 1);
|
||||
characterCreation.transform.localScale = new Vector3(0, 0, 0);
|
||||
FileHandler.loadOptionDisplay();
|
||||
EventSystem.current.SetSelectedGameObject(GameObject.Find("btnAudio"));
|
||||
showOptionView("audio");
|
||||
}
|
||||
|
||||
public void closeOptions()
|
||||
{
|
||||
options.transform.localScale = new Vector3(0,0,0);
|
||||
characterCreation.transform.localScale = new Vector3(0,0,0);
|
||||
mainMenu.transform.localScale = new Vector3(1,1,1);
|
||||
options.transform.localScale = new Vector3(0, 0, 0);
|
||||
characterCreation.transform.localScale = new Vector3(0, 0, 0);
|
||||
EventSystem.current.SetSelectedGameObject(GameObject.Find("btnStart"));
|
||||
}
|
||||
|
||||
public string saveVideoSettings(){
|
||||
GameObject resolution = GameObject.Find("dropResolution");
|
||||
GameObject mode = GameObject.Find("dropMode");
|
||||
string result = "";
|
||||
switch (resolution.GetComponent<Dropdown>().value)
|
||||
{
|
||||
case 0:
|
||||
Screen.SetResolution(800, 600, Screen.fullScreenMode);
|
||||
break;
|
||||
case 1:
|
||||
Screen.SetResolution(1280, 800, Screen.fullScreenMode);
|
||||
break;
|
||||
case 2:
|
||||
Screen.SetResolution(1920, 1080, Screen.fullScreenMode);
|
||||
break;
|
||||
}
|
||||
|
||||
switch (mode.GetComponent<Dropdown>().value)
|
||||
{
|
||||
case 0:
|
||||
if (Screen.fullScreenMode != FullScreenMode.Windowed)
|
||||
{
|
||||
Screen.fullScreenMode = FullScreenMode.Windowed;
|
||||
}
|
||||
break;
|
||||
case 1:
|
||||
if (Screen.fullScreenMode != FullScreenMode.ExclusiveFullScreen)
|
||||
{
|
||||
Screen.fullScreenMode = FullScreenMode.ExclusiveFullScreen;
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
if (Screen.fullScreenMode != FullScreenMode.FullScreenWindow)
|
||||
{
|
||||
Screen.fullScreenMode = FullScreenMode.FullScreenWindow;
|
||||
}
|
||||
break;
|
||||
}
|
||||
result = result + "Resolution:"+resolution.GetComponent<Dropdown>().value+"\r\n";
|
||||
result = result + "Mode:"+mode.GetComponent<Dropdown>().value;
|
||||
return result;
|
||||
}
|
||||
|
||||
public string saveLanguage(){
|
||||
GameObject language = GameObject.Find("dropLanguage");
|
||||
string result = "";
|
||||
switch (language.GetComponent<Dropdown>().value)
|
||||
{
|
||||
case 0:
|
||||
result = "de";
|
||||
break;
|
||||
case 1:
|
||||
result = "en";
|
||||
break;
|
||||
}
|
||||
result = "Language:"+result;
|
||||
return result;
|
||||
}
|
||||
|
||||
public void updateCreationInformation()
|
||||
{
|
||||
setPlayerInformation();
|
||||
|
||||
// health, maxHealth, secondary, maxSecondary, strength, dexterity, intelligence, level, experience, maxExperience, points
|
||||
PlayerGameObject player = GameObject.Find("Player").GetComponent<PlayerGameObject>();
|
||||
|
||||
GameObject.Find("txtStrength_Creation").GetComponent<Text>().text = TextHandler.getText("strength") + " " + player.getPlayerStat("Strength").getAmount();
|
||||
GameObject.Find("txtDexterity_Creation").GetComponent<Text>().text = TextHandler.getText("dexterity") + " " + player.getPlayerStat("Dexterity").getAmount();
|
||||
GameObject.Find("txtIntelligence_Creation").GetComponent<Text>().text = TextHandler.getText("intelligence") + " " + player.getPlayerStat("Intelligence").getAmount();
|
||||
GameObject.Find("txtHealth_Creation").GetComponent<Text>().text = TextHandler.getText("health") + " " + player.getPlayerStat("MaxHealth").getAmount();
|
||||
GameObject.Find("txtSecondary_Creation").GetComponent<Text>().text = "Mana: " + player.getPlayerStat("MaxSecondary").getAmount();
|
||||
|
||||
}
|
||||
|
||||
|
||||
public void loadGame(SceneHandler sceneHandler)
|
||||
{
|
||||
PlayerPrefs.SetInt("isLoad", 1);
|
||||
sceneHandler.openGameScene();
|
||||
}
|
||||
|
||||
public bool isCharacterCreation(){
|
||||
public bool isCharacterCreation()
|
||||
{
|
||||
return characterCreation.activeSelf;
|
||||
}
|
||||
|
||||
public void showOptionView(string key){
|
||||
GameObject optionContent = GameObject.Find("pnlContent");
|
||||
for(int i = 0; i < optionContent.transform.childCount; i++){
|
||||
if(optionContent.transform.GetChild(i).name.ToLower().Contains(key)){
|
||||
optionContent.transform.GetChild(i).transform.localScale = new Vector3(1,1,1);
|
||||
}
|
||||
else{
|
||||
optionContent.transform.GetChild(i).transform.localScale = new Vector3(0,0,0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void switchLanguage(){
|
||||
public void switchLanguage()
|
||||
{
|
||||
GameObject language = GameObject.Find("dropLanguage");
|
||||
switch (language.GetComponent<Dropdown>().value)
|
||||
{
|
||||
|
||||
@@ -11,6 +11,16 @@ namespace Assets.Scripts.Player
|
||||
UIHandler uihandler;
|
||||
GameObject interact;
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
ControlEvents.OnLookingInput += LookAround;
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
{
|
||||
ControlEvents.OnLookingInput -= LookAround;
|
||||
}
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
@@ -22,7 +32,7 @@ namespace Assets.Scripts.Player
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
|
||||
}
|
||||
|
||||
private void FixedUpdate()
|
||||
@@ -43,16 +53,9 @@ namespace Assets.Scripts.Player
|
||||
return null;
|
||||
}
|
||||
|
||||
public void lookAround(Vector2 view, Vector2 speed)
|
||||
public void LookAround(float pitch, float yaw)
|
||||
{
|
||||
GameObject target = GameObject.Find("targetLooking");
|
||||
target.transform.localPosition = target.transform.localPosition + new Vector3(0,view.y,0) * speed.x;// * Time.deltaTime;
|
||||
if(target.transform.localPosition.y >= 2){
|
||||
target.transform.localPosition = new Vector3(target.transform.localPosition.x,2f,target.transform.localPosition.z);
|
||||
}
|
||||
if(target.transform.localPosition.y <= -1){
|
||||
target.transform.localPosition = new Vector3(target.transform.localPosition.x,-1f,target.transform.localPosition.z);
|
||||
}
|
||||
transform.localRotation = Quaternion.Euler(pitch, 0f, 0f);
|
||||
}
|
||||
|
||||
void showInformation()
|
||||
@@ -74,7 +77,18 @@ namespace Assets.Scripts.Player
|
||||
switch (obj.ToLower())
|
||||
{
|
||||
case "tree":
|
||||
displayInformation(TextHandler.getText("tree"));
|
||||
if (hit.collider.gameObject.name.ToLower().Contains("birch"))
|
||||
{
|
||||
displayInformation(TextHandler.translate("Birch"));
|
||||
}
|
||||
else if (hit.collider.gameObject.name.ToLower().Contains("oak"))
|
||||
{
|
||||
displayInformation(TextHandler.translate("Oak"));
|
||||
}
|
||||
else if (hit.collider.gameObject.name.ToLower().Contains("pine"))
|
||||
{
|
||||
displayInformation(TextHandler.translate("Pine"));
|
||||
}
|
||||
break;
|
||||
case "stone":
|
||||
displayInformation(TextHandler.getText("rock"));
|
||||
|
||||
@@ -29,15 +29,27 @@ namespace Assets.Scripts.Player
|
||||
bool finishedGame = false;
|
||||
PlayerObject player;
|
||||
DateTime now;
|
||||
int jumpFrameCounter;
|
||||
public bool isArmed;
|
||||
bool canJump;
|
||||
public float secondsSinceJump;
|
||||
public int secondsUntilJump = 3;
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
SceneHandler.switchGameToMenu();
|
||||
if (GameObject.Find("SceneHandlerLoaded") == null)
|
||||
{
|
||||
SceneHandler.switchGameToMenu();
|
||||
}
|
||||
#endif
|
||||
ControlEvents.OnLookingInput += rotate;
|
||||
ControlEvents.OnMovingInput += move;
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
{
|
||||
ControlEvents.OnLookingInput -= rotate;
|
||||
ControlEvents.OnMovingInput -= move;
|
||||
}
|
||||
|
||||
void Start()
|
||||
@@ -54,26 +66,16 @@ namespace Assets.Scripts.Player
|
||||
worldGenerator = GameObject.Find("WorldGenerator").GetComponent<WorldGenerator>();
|
||||
}
|
||||
isArmed = true;
|
||||
jumpFrameCounter = 0;
|
||||
canJump = false;
|
||||
canJump = true;
|
||||
secondsSinceJump = secondsUntilJump;
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
if (player == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (player.getStat("Killcount").getAmount() == -1)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (uihandler.state == UIState.DEATH)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (player == null) return;
|
||||
if (player.getStat("Killcount").getAmount() == -1) return;
|
||||
if (uihandler.state == UIState.DEATH) return;
|
||||
|
||||
getRotation();
|
||||
regeneratePlayer();
|
||||
@@ -87,6 +89,18 @@ namespace Assets.Scripts.Player
|
||||
SteamWorksHandler.getStandardAchievement("DeathAchievement");
|
||||
uihandler.showDeathScreen();
|
||||
}
|
||||
if (!canJump)
|
||||
{
|
||||
secondsSinceJump += Time.deltaTime;
|
||||
if (secondsSinceJump >= secondsUntilJump)
|
||||
{
|
||||
canJump = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
secondsSinceJump = secondsUntilJump;
|
||||
}
|
||||
}
|
||||
|
||||
private void regeneratePlayer()
|
||||
@@ -117,7 +131,7 @@ namespace Assets.Scripts.Player
|
||||
public void generatePlayer()
|
||||
{
|
||||
BasicRace race = new BasicRace();
|
||||
BasicClass role = new BasicClass();
|
||||
BasicClass role = new ThiefClass();
|
||||
switch (PlayerPrefs.GetInt("class"))
|
||||
{
|
||||
case 0:
|
||||
@@ -129,9 +143,6 @@ namespace Assets.Scripts.Player
|
||||
case 2:
|
||||
role = new ThiefClass();
|
||||
break;
|
||||
case 3:
|
||||
role = new DruidClass();
|
||||
break;
|
||||
}
|
||||
switch (PlayerPrefs.GetInt("race"))
|
||||
{
|
||||
@@ -162,21 +173,13 @@ namespace Assets.Scripts.Player
|
||||
}
|
||||
|
||||
//Generating player instance for stat preview during creation
|
||||
public void generatePlayer(BasicRace playerRace, BasicClass playerClass, string name, int difficulty)
|
||||
public PlayerObject generatePlayer(BasicRace playerRace, BasicClass playerClass, string name, int difficulty)
|
||||
{
|
||||
player = new PlayerObject(name, playerRace, playerClass, difficulty);
|
||||
return new PlayerObject(name, playerRace, playerClass, difficulty);
|
||||
}
|
||||
|
||||
public void move(Vector3 input)
|
||||
public void move(Vector3 input, bool isSprinting)
|
||||
{
|
||||
if(gameObject.GetComponent<Rigidbody>().linearVelocity.y <= 0.1f && gameObject.GetComponent<Rigidbody>().linearVelocity.y >= -0.1f){
|
||||
jumpFrameCounter++;
|
||||
}
|
||||
|
||||
if(jumpFrameCounter >= 10){
|
||||
canJump = true;
|
||||
jumpFrameCounter = 0;
|
||||
}
|
||||
if (input.y != 0)
|
||||
{
|
||||
if (canJump)
|
||||
@@ -184,16 +187,18 @@ namespace Assets.Scripts.Player
|
||||
gameObject.GetComponent<Rigidbody>().linearVelocity = new Vector3(0, 5, 0);
|
||||
audioHandler.playJump();
|
||||
canJump = false;
|
||||
secondsSinceJump = 0;
|
||||
}
|
||||
}
|
||||
Vector3 movement = new Vector3(input.x, 0, input.z);
|
||||
gameObject.transform.Translate(movement * speed * Time.deltaTime);
|
||||
gameObject.GetComponent<Animator>().SetFloat("velocity", (movement * speed).z);
|
||||
Vector3 force = movement * speed * (isSprinting ? 2f : 1f);
|
||||
gameObject.transform.Translate(force * Time.deltaTime);
|
||||
gameObject.GetComponent<Animator>().SetFloat("velocity", force.z);
|
||||
GameObject.Find("QuestLog").GetComponent<QuestLog>().updateQuests("explore", gameObject, 1);
|
||||
}
|
||||
|
||||
public void rotate(Vector2 input, Vector2 speed){
|
||||
transform.Rotate(Vector3.up, input.x * speed.y);// * Time.deltaTime);
|
||||
public void rotate(float pitch, float yaw){
|
||||
transform.rotation = Quaternion.Euler(0f, yaw, 0f);
|
||||
}
|
||||
|
||||
public void getRotation()
|
||||
@@ -237,15 +242,8 @@ namespace Assets.Scripts.Player
|
||||
{
|
||||
worldGenerator.changeCurrentTile(col.gameObject);
|
||||
|
||||
worldGenerator.createTile(new Vector3(-1, 0, 0));
|
||||
worldGenerator.createTile(new Vector3(1, 0, 0));
|
||||
worldGenerator.createTile(new Vector3(0, 0, 1));
|
||||
worldGenerator.createTile(new Vector3(0, 0, -1));
|
||||
|
||||
worldGenerator.createTile(new Vector3(-1, 0, -1));
|
||||
worldGenerator.createTile(new Vector3(1, 0, -1));
|
||||
worldGenerator.createTile(new Vector3(-1, 0, 1));
|
||||
worldGenerator.createTile(new Vector3(1, 0, 1));
|
||||
worldGenerator.generateMissingTiles();
|
||||
worldGenerator.hideFarTiles();
|
||||
}
|
||||
|
||||
if (col.name.Contains("House"))
|
||||
@@ -255,6 +253,45 @@ namespace Assets.Scripts.Player
|
||||
transform.position = new Vector3(transform.position.x + 10, 10, transform.position.z);
|
||||
}
|
||||
}
|
||||
|
||||
if (col.name.Contains("Range"))
|
||||
{
|
||||
Enemy enemy = col.gameObject.transform.parent.GetComponent<Enemy>();
|
||||
switch (col.name)
|
||||
{
|
||||
case "AttackRange":
|
||||
GameObject.Find("Fight").GetComponent<Fight>().startFight(worldGenerator.GetComponent<WorldGenerator>().getCurrentTile(), col.gameObject.transform.parent.gameObject, gameObject, false);
|
||||
break;
|
||||
case "DetectionRange":
|
||||
enemy.HandleDetection();
|
||||
break;
|
||||
case "FollowRange":
|
||||
//Do nothing, as it needs to be detected first
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
void OnTriggerExit(Collider col)
|
||||
{
|
||||
if (col.name.Contains("Range"))
|
||||
{
|
||||
Enemy enemy = col.gameObject.transform.parent.GetComponent<Enemy>();
|
||||
switch (col.name)
|
||||
{
|
||||
case "AttackRange":
|
||||
enemy.handleFollow(true);
|
||||
break;
|
||||
case "DetectionRange":
|
||||
//Do nothing as it already follows player
|
||||
break;
|
||||
case "FollowRange":
|
||||
enemy.handleFollow(false);
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
public void displayAction(int index, GameObject image, GameObject desc)
|
||||
|
||||
@@ -35,23 +35,25 @@ namespace Assets.Scripts.Player
|
||||
|
||||
private void generateStats(bool isLoad)
|
||||
{
|
||||
stats = new Dictionary<string, PlayerStat>();
|
||||
stats.Add("Health", new PlayerStat("Health", 100, "The current health of the player"));
|
||||
stats.Add("MaxHealth", new PlayerStat("MaxHealth", 100, "The current max health of the player"));
|
||||
stats.Add("Secondary", new PlayerStat("Secondary", 20, "The current secondary of the player"));
|
||||
stats.Add("MaxSecondary", new PlayerStat("MaxSecondary", 20, "The current max secondary of the player"));
|
||||
stats.Add("Strength", new PlayerStat("Strength", 5, "The current strength of the player"));
|
||||
stats.Add("Dexterity", new PlayerStat("Dexterity", 5, "The current dexterity of the player"));
|
||||
stats.Add("Intelligence", new PlayerStat("Intelligence", 5, "The current intelligence of the player"));
|
||||
stats.Add("Experience", new PlayerStat("Experience", 0, "The current experience of the player"));
|
||||
stats.Add("MaxExperience", new PlayerStat("MaxExperience", 10, "The current max experience of the player"));
|
||||
stats.Add("SecondaryRegen", new PlayerStat("SecondaryRegen", 5, "The current secondary regen of the player"));
|
||||
stats.Add("Level", new PlayerStat("Level", 0, "The current level of the player"));
|
||||
stats.Add("Luck", new PlayerStat("Luck", 20 - (difficulty * 5), "The current luck of the player"));
|
||||
stats.Add("Killcount", new PlayerStat("Killcount", -1, "The current killcount of the player"));
|
||||
stats.Add("Points", new PlayerStat("Points", 0, "The current skillpoints of the player"));
|
||||
stats.Add("TreeCount", new PlayerStat("TreeCount",0,"The amount of trees the player chopped"));
|
||||
stats.Add("OreCount", new PlayerStat("OreCount",0,"The amount of ores the player mined"));
|
||||
stats = new Dictionary<string, PlayerStat>
|
||||
{
|
||||
{ "Health", new PlayerStat("Health", 100, "The current health of the player") },
|
||||
{ "MaxHealth", new PlayerStat("MaxHealth", 100, "The current max health of the player") },
|
||||
{ "Secondary", new PlayerStat("Secondary", 20, "The current secondary of the player") },
|
||||
{ "MaxSecondary", new PlayerStat("MaxSecondary", 20, "The current max secondary of the player") },
|
||||
{ "Strength", new PlayerStat("Strength", 5, "The current strength of the player") },
|
||||
{ "Dexterity", new PlayerStat("Dexterity", 5, "The current dexterity of the player") },
|
||||
{ "Intelligence", new PlayerStat("Intelligence", 5, "The current intelligence of the player") },
|
||||
{ "Experience", new PlayerStat("Experience", 0, "The current experience of the player") },
|
||||
{ "MaxExperience", new PlayerStat("MaxExperience", 10, "The current max experience of the player") },
|
||||
{ "SecondaryRegen", new PlayerStat("SecondaryRegen", 5, "The current secondary regen of the player") },
|
||||
{ "Level", new PlayerStat("Level", 0, "The current level of the player") },
|
||||
{ "Luck", new PlayerStat("Luck", 20 - (difficulty * 5), "The current luck of the player") },
|
||||
{ "Killcount", new PlayerStat("Killcount", -1, "The current killcount of the player") },
|
||||
{ "Points", new PlayerStat("Points", 0, "The current skillpoints of the player") },
|
||||
{ "TreeCount", new PlayerStat("TreeCount", 0, "The amount of trees the player chopped") },
|
||||
{ "OreCount", new PlayerStat("OreCount", 0, "The amount of ores the player mined") }
|
||||
};
|
||||
|
||||
if (!isLoad)
|
||||
{
|
||||
@@ -63,41 +65,7 @@ namespace Assets.Scripts.Player
|
||||
|
||||
private void generateSkills()
|
||||
{
|
||||
switch (role.classname)
|
||||
{
|
||||
case "Warrior":
|
||||
skills[0] = new BasicSkill(20, 10, 2, "Slash", "Skills/Warrior/Slash", null);
|
||||
skills[0].setDescription(TextHandler.getText("slashDesc"));
|
||||
skills[1] = new BasicSkill(0, 5, 1, "Block", "Skills/Warrior/Block", null);
|
||||
skills[1].setDescription(TextHandler.getText("blockDesc"));
|
||||
skills[2] = new BasicSkill(35, 30, 4, "Execution", "Skills/Warrior/Execution", null);
|
||||
skills[2].setDescription(TextHandler.getText("executionDesc"));
|
||||
break;
|
||||
case "Thief":
|
||||
skills[0] = new BasicSkill(20, 10, 2, "Stab", "Skills/Thief/Stab", null);
|
||||
skills[0].setDescription(TextHandler.getText("stabDesc"));
|
||||
skills[1] = new BasicSkill(0, 5, 1, "SmokeScreen", "Skills/Thief/SmokeScreen", null);
|
||||
skills[1].setDescription(TextHandler.getText("smokeScreenDesc"));
|
||||
skills[2] = new BasicSkill(35, 30, 4, "Heartstop", "Skills/Thief/Heartstop", null);
|
||||
skills[2].setDescription(TextHandler.getText("heartStopDesc"));
|
||||
break;
|
||||
case "Mage":
|
||||
skills[0] = new BasicSkill(20, 10, 2, "Icicle", "Skills/Mage/Icicle", null);
|
||||
skills[0].setDescription(TextHandler.getText("icicleDesc"));
|
||||
skills[1] = new BasicSkill(0, 5, 1, "Teleport", "Skills/Mage/Teleport", null);
|
||||
skills[1].setDescription(TextHandler.getText("teleportDesc"));
|
||||
skills[2] = new BasicSkill(35, 30, 4, "Fireball", "Skills/Mage/Fireball", null);
|
||||
skills[2].setDescription(TextHandler.getText("fireballDesc"));
|
||||
break;
|
||||
case "Druid":
|
||||
skills[0] = new BasicSkill(20, 10, 2, "Stab", "Skills/Thief/Stab", null);
|
||||
skills[0].setDescription(TextHandler.getText("stabDesc"));
|
||||
skills[1] = new BasicSkill(0, 5, 1, "SmokeScreen", "Skills/Thief/SmokeScreen", null);
|
||||
skills[1].setDescription(TextHandler.getText("smokeScreenDesc"));
|
||||
skills[2] = new BasicSkill(35, 30, 4, "Heartstop", "Skills/Thief/Heartstop", null);
|
||||
skills[2].setDescription(TextHandler.getText("heartStopDesc"));
|
||||
break;
|
||||
}
|
||||
role.GenerateSkills(skills);
|
||||
}
|
||||
|
||||
public void loadPlayer(JToken json)
|
||||
@@ -141,9 +109,6 @@ namespace Assets.Scripts.Player
|
||||
case "Thief":
|
||||
role = new ThiefClass();
|
||||
break;
|
||||
case "Driud":
|
||||
role = new DruidClass();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -25,19 +25,19 @@ namespace Assets.Scripts.Player
|
||||
}
|
||||
|
||||
public string getTooltip(){
|
||||
return this.tooltip;
|
||||
return tooltip;
|
||||
}
|
||||
|
||||
public string getText(){
|
||||
return this.text;
|
||||
return text;
|
||||
}
|
||||
|
||||
public int getAmount(){
|
||||
return this.amount;
|
||||
return amount;
|
||||
}
|
||||
|
||||
public void changeAmount(int change){
|
||||
this.amount = this.amount + change;
|
||||
amount += change;
|
||||
}
|
||||
|
||||
public void setAmount(int amount){
|
||||
|
||||
@@ -13,7 +13,7 @@ public class Tile : MonoBehaviour
|
||||
System.Random rand = new System.Random();
|
||||
TileType tiletype;
|
||||
GameObject contentGenerator;
|
||||
List<GameObject> aliveEnemies = new List<GameObject>();
|
||||
public List<GameObject> aliveEnemies = new List<GameObject>();
|
||||
|
||||
public void generateTile(Vector3 pos, TileType type)
|
||||
{
|
||||
@@ -29,6 +29,16 @@ public class Tile : MonoBehaviour
|
||||
|
||||
}
|
||||
|
||||
public void show()
|
||||
{
|
||||
gameObject.SetActive(true);
|
||||
}
|
||||
|
||||
public void hide()
|
||||
{
|
||||
gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
public void generateContent()
|
||||
{
|
||||
foreach (Vector3 position in getSpawnLocations())
|
||||
@@ -52,7 +62,7 @@ public class Tile : MonoBehaviour
|
||||
newPoint = new Vector3(rand.Next(-40, 40) + 100 * position.x, 50, rand.Next(-40, 40) + 100 * position.z);
|
||||
foreach (Vector3 vector in list)
|
||||
{
|
||||
if (Vector3.Distance(vector, newPoint) < 12.5f)
|
||||
if (Vector3.Distance(vector, newPoint) < 5.5f)
|
||||
{
|
||||
canSpawn = false;
|
||||
break;
|
||||
@@ -75,9 +85,9 @@ public class Tile : MonoBehaviour
|
||||
{
|
||||
int chance = rand.Next(1, 101);
|
||||
|
||||
if (chance >= 25)
|
||||
if (chance >= 20)
|
||||
{
|
||||
GameObject content = contentGenerator.GetComponent<ContentGenerator>().generateContent(tiletype.ToString());
|
||||
GameObject content = contentGenerator.GetComponent<ContentGenerator>().generateContent(tiletype);
|
||||
if (content != null)
|
||||
{
|
||||
GameObject obj = Instantiate(content, position, Quaternion.identity, gameObject.transform);
|
||||
|
||||
@@ -206,7 +206,7 @@ namespace Assets.Scripts
|
||||
switch (type)
|
||||
{
|
||||
case TileType.LAKE:
|
||||
result[i] = basis[i] - 1.5f;
|
||||
result[i] = basis[i] - 1.0f;
|
||||
break;
|
||||
case TileType.MOUNTAINS:
|
||||
result[i] = basis[i] + 1.5f;
|
||||
|
||||
@@ -96,6 +96,57 @@ public class WorldGenerator : MonoBehaviour
|
||||
newTile.GetComponent<Tile>().generateTile(pos, (TileType)Enum.Parse(typeof(TileType), newTile.name.Split("_")[0]));
|
||||
tiles.Add(pos, newTile);
|
||||
}
|
||||
else
|
||||
{
|
||||
tiles[pos].GetComponent<Tile>().show();
|
||||
}
|
||||
}
|
||||
|
||||
public void hideTile(Vector3 requiredPosition)
|
||||
{
|
||||
Vector3 pos = currentTile.GetComponent<Tile>().getPosition() + requiredPosition;
|
||||
if (tiles.ContainsKey(pos) && pos.y == 0)
|
||||
{
|
||||
tiles[pos].GetComponent<Tile>().hide();
|
||||
}
|
||||
}
|
||||
|
||||
public void generateMissingTiles()
|
||||
{
|
||||
createTile(new Vector3(-1, 0, 0));
|
||||
createTile(new Vector3(1, 0, 0));
|
||||
createTile(new Vector3(0, 0, 1));
|
||||
createTile(new Vector3(0, 0, -1));
|
||||
|
||||
createTile(new Vector3(-1, 0, -1));
|
||||
createTile(new Vector3(1, 0, -1));
|
||||
createTile(new Vector3(-1, 0, 1));
|
||||
createTile(new Vector3(1, 0, 1));
|
||||
}
|
||||
|
||||
public void hideFarTiles()
|
||||
{
|
||||
hideTile(new Vector3(-2, 0, -2));
|
||||
hideTile(new Vector3(-2, 0, -1));
|
||||
hideTile(new Vector3(-2, 0, 0));
|
||||
hideTile(new Vector3(-2, 0, 1));
|
||||
hideTile(new Vector3(-2, 0, 2));
|
||||
|
||||
hideTile(new Vector3(2, 0, -2));
|
||||
hideTile(new Vector3(2, 0, -1));
|
||||
hideTile(new Vector3(2, 0, 0));
|
||||
hideTile(new Vector3(2, 0, 1));
|
||||
hideTile(new Vector3(2, 0, 2));
|
||||
|
||||
hideTile(new Vector3(-1, 0, -2));
|
||||
hideTile(new Vector3(0, 0, -2));
|
||||
hideTile(new Vector3(1, 0, -2));
|
||||
hideTile(new Vector3(2, 0, -2));
|
||||
|
||||
hideTile(new Vector3(-2, 0, 2));
|
||||
hideTile(new Vector3(-1, 0, 2));
|
||||
hideTile(new Vector3(0, 0, 2));
|
||||
hideTile(new Vector3(1, 0, 2));
|
||||
}
|
||||
|
||||
public void changeCurrentTile(GameObject newCurrent)
|
||||
@@ -112,7 +163,7 @@ public class WorldGenerator : MonoBehaviour
|
||||
{
|
||||
string result = "";
|
||||
int counter = 0;
|
||||
string savePath = "";
|
||||
string savePath;
|
||||
result = result + FileHandler.generateJSON("cityAmount", cityAmount) + ",\r\n";
|
||||
result = result + FileHandler.generateJSON("maxCityAmount", maxCityAmount) + ",\r\n";
|
||||
result = result + "\"currentTile\": " + currentTile.GetComponent<Tile>().saveCurrent() + ",\r\n";
|
||||
|
||||
2
Assets/Scripts/UI.meta → Assets/TextMesh Pro.meta
Normal file → Executable file
2
Assets/Scripts/UI.meta → Assets/TextMesh Pro.meta
Normal file → Executable file
@@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7b28188d6b76b96d38e71a4b554ef98f
|
||||
guid: f54d1bd14bd3ca042bd867b519fee8cc
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
8
Assets/UI Toolkit.meta
Normal file
8
Assets/UI Toolkit.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5cf7b4d6f44f8d161a2177c0ea10607b
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user