Commit Graph

65 Commits

Author SHA1 Message Date
Nicola 8b15027ac1 Tied inventory to robot count 2026-05-09 16:15:51 +02:00
Nicola 362cc0442f Added the ability to spawn more robots if research allows it. 2026-05-09 16:12:34 +02:00
Nicola aee2ee7f3d Added increase to robotcount when completing research, added value modifiers for robot types. 2026-05-09 15:46:16 +02:00
Nicola 78d1014067 Added GameOver screen and win/death logic. Game can now officially be finished (Positive and Negative) 2026-05-09 15:23:10 +02:00
Nicola 5eab205a9c Added unlock mechanic with testing if player has all items in inventory. 2026-05-09 15:06:46 +02:00
Nicola 213d0aed97 Added gate unlock generation and simple Game Won print 2026-05-09 14:57:06 +02:00
Nicola 9fa1909dcb Added resource weights and layer unlock UI to the game. 2026-05-09 13:53:00 +02:00
Nicola 677d8595db Changed craft times for all items,buildings, researches and added research that can change game stats/effects. 2026-05-09 13:27:01 +02:00
Nicola 9f32152fb8 Added survival mechanic that consumes inventory items if needed. 2026-05-09 12:22:04 +02:00
Nicola 8a79a3474e Updated data with sub-researches to have a more advanced Tech-tree and purpose to research. 2026-05-09 11:54:25 +02:00
Nicola 6708aa277f Cleaned up project with better structure. 2026-05-09 11:29:48 +02:00
Nicola 053b91a736 Added Inventory space display and robot alert if not working currently. Added inventory live update. 2026-05-09 10:36:38 +02:00
Nicola 892365ff79 Added lowest layer to GameDate and Pathfinding. Fixed tile contentNode not being made visible. 2026-05-09 10:07:16 +02:00
Nicola e00259cd31 Added missing Symbol to the game, Improved move and explore logic, added map refresh for tiles. 2026-05-09 09:38:34 +02:00
Nicola 342b6e490f Added research state to harvest and crafting 2026-05-08 20:15:09 +02:00
Nicola 032836b9ec Improved research display and added ResearchState. 2026-05-08 11:45:46 +02:00
Nicola 192620fad3 Improved node placement in research screen 2026-05-08 10:30:11 +02:00
Nicola ce99936298 Added research display to the game 2026-05-06 21:10:04 +02:00
Nicola 4e760d4c0d Removed script select from the robotlist and added current script name to display. 2026-05-06 09:50:42 +02:00
Nicola 18b76f3cbc Added ability to delete nodes from editor, added complete node load and save for the DSL 2026-05-06 09:29:28 +02:00
Nicola 44bfd7ce1d Added tooltip to map and fixed map loading. 2026-05-06 07:04:03 +02:00
Nicola 6445c24202 Added complete crafting to the game. Next step would be research and buildings. Updated DSL with Setup to work with dynamic loading. 2026-05-05 21:44:30 +02:00
= ffe1077abc Added inventory display and item display. 2026-05-05 20:44:06 +02:00
= abeb8c0902 Improved UI calls 2026-05-05 20:21:05 +02:00
= 5882f3865d Added resource harvesting to DSL. 2026-05-05 19:45:50 +02:00
= a320a86a2f Improved recipes and added resources to it. Changed how ingredients and items work. 2026-05-05 19:26:31 +02:00
Nicola fc26fa2a75 Working on inventory and crafting system. Translated Excel-Itemlist to .json. 2026-05-05 15:35:42 +02:00
= f3c551e792 Added exploration node to DSL and worked on vertical pathfinding (Closed gates blocked horizontal movement as well) 2026-05-02 21:53:31 +02:00
= 7f13505759 Added mechanic that the gate blocks switching to another layer, added map button, moved small parts to fit buttons. 2026-05-02 20:08:18 +02:00
= a2c35c44cb Added more symbols to the game, added gates blocking pathfinding and improved DSL feedback system with enum for better control and UX 2026-05-02 19:53:29 +02:00
= ae7c98d482 Fixed content visibility and changed spawn creation 2026-05-01 19:27:44 +02:00
= 8a6de193a1 Added better grid to the map and reworked camera positioning whilst map is open 2026-05-01 19:20:19 +02:00
= 75818c22d5 Added check to hide robots not in the current layer 2026-05-01 18:40:07 +02:00
= dd81c2ff2e Removed popup from the game, added simple options and menu. Added spawn to tiles and reworked content spawning 2026-05-01 18:34:48 +02:00
= 95455597da Added basic symbols for most of the resources and changed map to be revealed whilst robots are exploring. 2026-04-29 19:19:13 +02:00
= c54ff3088e Added resources to the game and prepared scripts for later usage 2026-04-29 18:03:43 +02:00
= 253c7d9f89 Implemented A* pathfinding. Adjusted movement node accordingly. 2026-04-29 17:05:29 +02:00
= 21a1eb2085 Added check to avoid empty executions 2026-04-29 15:17:53 +02:00
= a0109891e1 Reworked DSL for better architecture, implemented wall-phasing movement. 2026-04-29 15:13:38 +02:00
= 832fb47ec0 Moved robots to separate folders and a dedicated robotlist in the UI 2026-04-29 14:08:02 +02:00
= 17057487d6 DSL interpretation is working now. Changed map to be within GameData. 2026-04-29 12:33:53 +02:00
= 2f922b5e04 Reworked node display and worked on DSL interpretation 2026-04-29 12:12:58 +02:00
= 2cc6e31157 Updated DSL node generation and added robot zoom-in function 2026-04-29 10:27:17 +02:00
= c8debc316f Reworked border placement 2026-04-28 17:41:18 +02:00
= 5e4e325ec7 Updated Popup UI and robot generation 2026-04-28 16:00:55 +02:00
= 83d9620e39 Updated the way gates are generated (Not with weight but as a one time necessary tile) 2026-04-28 15:57:09 +02:00
= 4b460926c5 Added renaming to the robots onclick. 2026-04-28 14:37:12 +02:00
= b926be307e Added basic components for DSL. Working on functionality next. 2026-04-28 13:52:57 +02:00
= 287cb4df78 Restructered project folders 2026-04-28 11:09:47 +02:00
= eccaec859f Light and decorations adjusted. Added all resource and light spawn points 2026-04-28 10:48:32 +02:00