Cleaned up a bit of code, need to work on camera handlign (Isn't as smooth as I want it to be) #1
@ -13,20 +13,9 @@ MonoBehaviour:
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m_Name: Built In Data
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m_GroupName: Built In Data
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- {fileID: 11400000, guid: 726997210445350c0814ddb1507cedc4, type: 2}
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m_Schemas: []
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@ -13,8 +13,6 @@ MonoBehaviour:
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m_Name: Localization-Asset-Tables-English (en)
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m_EditorClassIdentifier:
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m_GroupName: Localization-Asset-Tables-English (en)
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m_Data:
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@ -13,8 +13,6 @@ MonoBehaviour:
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m_Name: Localization-Asset-Tables-German (de)
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m_EditorClassIdentifier:
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m_GroupName: Localization-Asset-Tables-German (de)
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m_Data:
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@ -13,17 +13,15 @@ MonoBehaviour:
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m_Name: Localization-Assets-Shared
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m_EditorClassIdentifier:
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m_GroupName: Localization-Assets-Shared
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m_Data:
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m_GUID: 8710454e326edd0848f9ffd2e32d518e
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m_SerializeEntries:
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m_Address: Assets/Locals/AssetTable/MyAssets Shared Data.asset
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- m_GUID: 493a625c00a76ca27985d7f7e8d2cb79
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m_Address: Assets/Locals/StringTable/MyTexts Shared Data.asset
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m_ReadOnly: 1
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m_SerializedLabels: []
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FlaggedDuringContentUpdateRestriction: 0
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- m_GUID: 493a625c00a76ca27985d7f7e8d2cb79
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m_Address: Assets/Locals/StringTable/MyTexts Shared Data.asset
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- m_GUID: be998aea26820a30aa2217983d31b9c7
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m_Address: Assets/Locals/AssetTable/MyAssets Shared Data.asset
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m_ReadOnly: 1
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m_SerializedLabels: []
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FlaggedDuringContentUpdateRestriction: 0
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@ -13,18 +13,16 @@ MonoBehaviour:
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m_Name: Localization-Locales
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m_EditorClassIdentifier:
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m_GroupName: Localization-Locales
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m_Data:
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m_SerializedData: []
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m_GUID: d61fee6dc4bc9a39a9096f6169f1cd9b
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m_SerializeEntries:
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- m_GUID: f88accf5b8ddaf1fb8fd65217f8f3c2b
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m_Address: German (de)
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- m_GUID: 0aac76c5240b89aeebbf4ec7cdffc00d
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m_Address: English (en)
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m_ReadOnly: 1
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m_SerializedLabels:
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- Locale
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FlaggedDuringContentUpdateRestriction: 0
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- m_GUID: 0aac76c5240b89aeebbf4ec7cdffc00d
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m_Address: English (en)
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- m_GUID: f88accf5b8ddaf1fb8fd65217f8f3c2b
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m_Address: German (de)
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m_ReadOnly: 1
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m_SerializedLabels:
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- Locale
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@ -13,8 +13,6 @@ MonoBehaviour:
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m_Name: Localization-String-Tables-English (en)
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m_EditorClassIdentifier:
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m_GroupName: Localization-String-Tables-English (en)
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m_Data:
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m_SerializedData: []
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m_GUID: 89dd789e0f3293d228323c14be3e9873
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- m_GUID: 05ef8b507bd2e405a8ec691463ac192c
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@ -13,8 +13,6 @@ MonoBehaviour:
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m_Name: Localization-String-Tables-German (de)
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m_EditorClassIdentifier:
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m_GroupName: Localization-String-Tables-German (de)
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m_Data:
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m_SerializedData: []
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m_GUID: 6a77fe84ba83c9d3fb58ef8d7fdc8caf
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m_SerializeEntries:
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- m_GUID: 24c6e805c27d5528ca5172fc619ce3d3
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@ -13,7 +13,7 @@ OcclusionCullingSettings:
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--- !u!104 &2
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RenderSettings:
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m_ObjectHideFlags: 0
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serializedVersion: 9
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serializedVersion: 10
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m_Fog: 0
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m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
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m_FogMode: 3
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@ -42,8 +42,8 @@ RenderSettings:
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--- !u!157 &3
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LightmapSettings:
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m_ObjectHideFlags: 0
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serializedVersion: 12
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m_GIWorkflowMode: 1
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serializedVersion: 13
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m_BakeOnSceneLoad: 0
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m_GISettings:
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serializedVersion: 2
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m_BounceScale: 1
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@ -66,9 +66,6 @@ LightmapSettings:
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m_LightmapParameters: {fileID: 0}
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m_LightmapsBakeMode: 1
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m_TextureCompression: 1
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m_FinalGather: 0
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m_FinalGatherFiltering: 1
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m_FinalGatherRayCount: 256
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m_ReflectionCompression: 2
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m_MixedBakeMode: 2
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m_BakeBackend: 1
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@ -1246,6 +1243,7 @@ MonoBehaviour:
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m_DeselectOnBackgroundClick: 1
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m_PointerBehavior: 0
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m_CursorLockBehavior: 0
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m_ScrollDeltaPerTick: 6
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--- !u!1 &72236516
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GameObject:
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m_ObjectHideFlags: 0
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@ -3090,6 +3088,7 @@ AudioSource:
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serializedVersion: 4
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OutputAudioMixerGroup: {fileID: 0}
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m_audioClip: {fileID: 0}
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m_Resource: {fileID: 0}
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m_PlayOnAwake: 0
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m_Volume: 0.5
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m_Pitch: 1
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@ -6339,6 +6338,9 @@ MeshRenderer:
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m_ReflectionProbeUsage: 1
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m_RayTracingMode: 2
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m_RayTraceProcedural: 0
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m_RayTracingAccelStructBuildFlagsOverride: 0
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m_RayTracingAccelStructBuildFlags: 1
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m_SmallMeshCulling: 1
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m_RenderingLayerMask: 1
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m_RendererPriority: 0
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m_Materials:
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@ -18987,6 +18989,9 @@ MeshRenderer:
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m_ReflectionProbeUsage: 1
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m_RayTracingMode: 2
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m_RayTraceProcedural: 0
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m_RayTracingAccelStructBuildFlagsOverride: 0
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m_RayTracingAccelStructBuildFlags: 1
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m_SmallMeshCulling: 1
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m_RenderingLayerMask: 1
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m_RendererPriority: 0
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m_Materials:
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@ -19745,9 +19750,8 @@ Light:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 993077594}
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m_Enabled: 1
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serializedVersion: 10
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serializedVersion: 11
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m_Type: 1
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m_Shape: 0
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_Intensity: 1
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m_Range: 10
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@ -19797,8 +19801,12 @@ Light:
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m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0}
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m_UseBoundingSphereOverride: 0
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m_UseViewFrustumForShadowCasterCull: 1
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m_ForceVisible: 0
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m_ShadowRadius: 0
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m_ShadowAngle: 0
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m_LightUnit: 1
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m_LuxAtDistance: 1
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m_EnableSpotReflector: 1
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--- !u!114 &993077597
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@ -21711,6 +21719,7 @@ AudioSource:
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serializedVersion: 4
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OutputAudioMixerGroup: {fileID: 0}
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m_audioClip: {fileID: 8300000, guid: a643b25dcc17f2f458d98e5a494862a7, type: 3}
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m_Resource: {fileID: 8300000, guid: a643b25dcc17f2f458d98e5a494862a7, type: 3}
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m_PlayOnAwake: 1
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m_Volume: 0.5
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m_Pitch: 1
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@ -23948,7 +23957,7 @@ RectTransform:
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!95 &1186792636
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Animator:
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serializedVersion: 5
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serializedVersion: 7
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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@ -23962,6 +23971,7 @@ Animator:
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m_ApplyRootMotion: 0
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m_LinearVelocityBlending: 0
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m_StabilizeFeet: 0
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m_AnimatePhysics: 0
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m_WarningMessage:
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m_HasTransformHierarchy: 1
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m_AllowConstantClipSamplingOptimization: 1
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@ -28159,6 +28169,9 @@ MeshRenderer:
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m_ReflectionProbeUsage: 1
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m_RayTracingMode: 2
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m_RayTraceProcedural: 0
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m_RayTracingAccelStructBuildFlags: 1
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m_RenderingLayerMask: 1
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m_RendererPriority: 0
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m_Materials:
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@ -42405,7 +42418,7 @@ Transform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!95 &5866666021777289726
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Animator:
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serializedVersion: 5
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serializedVersion: 7
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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@ -42419,6 +42432,7 @@ Animator:
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m_ApplyRootMotion: 0
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m_LinearVelocityBlending: 0
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m_StabilizeFeet: 0
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m_AnimatePhysics: 0
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m_WarningMessage:
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m_HasTransformHierarchy: 1
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m_AllowConstantClipSamplingOptimization: 1
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@ -42488,6 +42502,9 @@ SkinnedMeshRenderer:
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m_ReflectionProbeUsage: 1
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m_RayTracingMode: 3
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m_RayTraceProcedural: 0
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m_RayTracingAccelStructBuildFlagsOverride: 0
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m_RayTracingAccelStructBuildFlags: 1
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m_SmallMeshCulling: 1
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m_RenderingLayerMask: 1
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m_RendererPriority: 0
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m_Materials:
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@ -1,3 +1,4 @@
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||||
using Assets.Scripts;
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using Assets.Scripts.InteractableObjects;
|
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using Newtonsoft.Json.Linq;
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using System.Collections;
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@ -21,21 +22,21 @@ public class ContentGenerator : MonoBehaviour
|
||||
return enemies[index];
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||||
}
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||||
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||||
public GameObject generateContent(string tiletype)
|
||||
public GameObject generateContent(TileType tiletype)
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||||
{
|
||||
switch (tiletype.ToLower())
|
||||
switch (tiletype)
|
||||
{
|
||||
case "plain":
|
||||
case TileType.PLAIN:
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||||
return generateTileContent();
|
||||
case "mountains":
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||||
case TileType.MOUNTAINS:
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||||
return generateStoneTileContent();
|
||||
case "forest":
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||||
case TileType.FOREST:
|
||||
return generateTreeTileContent();
|
||||
case "hills":
|
||||
case TileType.HILLS:
|
||||
return generateHillTileContent();
|
||||
case "desert":
|
||||
case TileType.DESERT:
|
||||
return generateDesertTileContent();
|
||||
case "city":
|
||||
case TileType.CITY:
|
||||
return generateCityTileContent();
|
||||
}
|
||||
return null;
|
||||
|
||||
@ -61,19 +61,9 @@ namespace Assets.Scripts.Player
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
if (player == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (player.getStat("Killcount").getAmount() == -1)
|
||||
{
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return;
|
||||
}
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if (uihandler.state == UIState.DEATH)
|
||||
{
|
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return;
|
||||
}
|
||||
if (player == null) return;
|
||||
if (player.getStat("Killcount").getAmount() == -1) return;
|
||||
if (uihandler.state == UIState.DEATH) return;
|
||||
|
||||
getRotation();
|
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regeneratePlayer();
|
||||
|
||||
@ -35,23 +35,25 @@ namespace Assets.Scripts.Player
|
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private void generateStats(bool isLoad)
|
||||
{
|
||||
stats = new Dictionary<string, PlayerStat>();
|
||||
stats.Add("Health", new PlayerStat("Health", 100, "The current health of the player"));
|
||||
stats.Add("MaxHealth", new PlayerStat("MaxHealth", 100, "The current max health of the player"));
|
||||
stats.Add("Secondary", new PlayerStat("Secondary", 20, "The current secondary of the player"));
|
||||
stats.Add("MaxSecondary", new PlayerStat("MaxSecondary", 20, "The current max secondary of the player"));
|
||||
stats.Add("Strength", new PlayerStat("Strength", 5, "The current strength of the player"));
|
||||
stats.Add("Dexterity", new PlayerStat("Dexterity", 5, "The current dexterity of the player"));
|
||||
stats.Add("Intelligence", new PlayerStat("Intelligence", 5, "The current intelligence of the player"));
|
||||
stats.Add("Experience", new PlayerStat("Experience", 0, "The current experience of the player"));
|
||||
stats.Add("MaxExperience", new PlayerStat("MaxExperience", 10, "The current max experience of the player"));
|
||||
stats.Add("SecondaryRegen", new PlayerStat("SecondaryRegen", 5, "The current secondary regen of the player"));
|
||||
stats.Add("Level", new PlayerStat("Level", 0, "The current level of the player"));
|
||||
stats.Add("Luck", new PlayerStat("Luck", 20 - (difficulty * 5), "The current luck of the player"));
|
||||
stats.Add("Killcount", new PlayerStat("Killcount", -1, "The current killcount of the player"));
|
||||
stats.Add("Points", new PlayerStat("Points", 0, "The current skillpoints of the player"));
|
||||
stats.Add("TreeCount", new PlayerStat("TreeCount",0,"The amount of trees the player chopped"));
|
||||
stats.Add("OreCount", new PlayerStat("OreCount",0,"The amount of ores the player mined"));
|
||||
stats = new Dictionary<string, PlayerStat>
|
||||
{
|
||||
{ "Health", new PlayerStat("Health", 100, "The current health of the player") },
|
||||
{ "MaxHealth", new PlayerStat("MaxHealth", 100, "The current max health of the player") },
|
||||
{ "Secondary", new PlayerStat("Secondary", 20, "The current secondary of the player") },
|
||||
{ "MaxSecondary", new PlayerStat("MaxSecondary", 20, "The current max secondary of the player") },
|
||||
{ "Strength", new PlayerStat("Strength", 5, "The current strength of the player") },
|
||||
{ "Dexterity", new PlayerStat("Dexterity", 5, "The current dexterity of the player") },
|
||||
{ "Intelligence", new PlayerStat("Intelligence", 5, "The current intelligence of the player") },
|
||||
{ "Experience", new PlayerStat("Experience", 0, "The current experience of the player") },
|
||||
{ "MaxExperience", new PlayerStat("MaxExperience", 10, "The current max experience of the player") },
|
||||
{ "SecondaryRegen", new PlayerStat("SecondaryRegen", 5, "The current secondary regen of the player") },
|
||||
{ "Level", new PlayerStat("Level", 0, "The current level of the player") },
|
||||
{ "Luck", new PlayerStat("Luck", 20 - (difficulty * 5), "The current luck of the player") },
|
||||
{ "Killcount", new PlayerStat("Killcount", -1, "The current killcount of the player") },
|
||||
{ "Points", new PlayerStat("Points", 0, "The current skillpoints of the player") },
|
||||
{ "TreeCount", new PlayerStat("TreeCount", 0, "The amount of trees the player chopped") },
|
||||
{ "OreCount", new PlayerStat("OreCount", 0, "The amount of ores the player mined") }
|
||||
};
|
||||
|
||||
if (!isLoad)
|
||||
{
|
||||
|
||||
@ -25,19 +25,19 @@ namespace Assets.Scripts.Player
|
||||
}
|
||||
|
||||
public string getTooltip(){
|
||||
return this.tooltip;
|
||||
return tooltip;
|
||||
}
|
||||
|
||||
public string getText(){
|
||||
return this.text;
|
||||
return text;
|
||||
}
|
||||
|
||||
public int getAmount(){
|
||||
return this.amount;
|
||||
return amount;
|
||||
}
|
||||
|
||||
public void changeAmount(int change){
|
||||
this.amount = this.amount + change;
|
||||
amount += change;
|
||||
}
|
||||
|
||||
public void setAmount(int amount){
|
||||
|
||||
@ -77,7 +77,7 @@ public class Tile : MonoBehaviour
|
||||
|
||||
if (chance >= 25)
|
||||
{
|
||||
GameObject content = contentGenerator.GetComponent<ContentGenerator>().generateContent(tiletype.ToString());
|
||||
GameObject content = contentGenerator.GetComponent<ContentGenerator>().generateContent(tiletype);
|
||||
if (content != null)
|
||||
{
|
||||
GameObject obj = Instantiate(content, position, Quaternion.identity, gameObject.transform);
|
||||
|
||||
@ -4,164 +4,123 @@
|
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{
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"userAdded": false,
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"type": "UnityEngine.AnimationClip",
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"ignore": false,
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"defaultInstantiationMode": 0,
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"supportsModification": true
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"defaultInstantiationMode": 0
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},
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{
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"userAdded": false,
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"type": "UnityEditor.Animations.AnimatorController",
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"ignore": false,
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"defaultInstantiationMode": 0,
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"supportsModification": true
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"defaultInstantiationMode": 0
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},
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{
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"userAdded": false,
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"type": "UnityEngine.AnimatorOverrideController",
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"ignore": false,
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"defaultInstantiationMode": 0,
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"supportsModification": true
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"defaultInstantiationMode": 0
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},
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{
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"userAdded": false,
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"type": "UnityEditor.Audio.AudioMixerController",
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"ignore": false,
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"defaultInstantiationMode": 0,
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"supportsModification": true
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Loading…
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Reference in New Issue
Block a user